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Main forum => Off Topic => Topic started by: MrTAToad on 2012-Oct-28

Title: Pseudo 3D road
Post by: MrTAToad on 2012-Oct-28
This website has a full pseudo 3D road system (including bends and hills), but unfortunately is written in Javascript...  If someone has sometime, perhaps they could convert the code to GLBasic.

Link : http://codeincomplete.com/posts/2012/6/23/javascript_racer_v1_straight/
Title: Re: Pseudo 3D road
Post by: mentalthink on 2012-Oct-28
This it´s a nice trick (I think it´s better do it in 3D, for the capabilities of GLBasic), but I found this web... I think more easy to port to GLbasic...

Here it´s all the explanantion, I think have to be the same like the info you post MrT
http://www.gorenfeld.net/lou/pseudo/

And here it´s the I think it´s the complete Code in Qbasic... (Not it´s too much large)
http://www.gorenfeld.net/lou/pseudo/ROAD.BAS

Here it´s a video example from the above info, but do it whit Blitzbasic
http://www.youtube.com/watch?feature=player_embedded&v=NF6dBkGfdWs#!

If anyone want find more info, this kind of pseudo 3D it´s called too, Mode 7, becuase in Snes was called Mode 7... perhaps the search can be a bit confused for Google, becuase can be reference to some modes in 8 bits computers... When I search it, I found some things about the great BBC Micro...  :-* :-*
Title: Re: Pseudo 3D road
Post by: Ian Price on 2012-Oct-28
I wrote a scrolling road system in Div many years ago for an OutRun clone I was working on. It was working pretty well, but at the same time Div died a death and I never released it, although I did talk about it on Div Arena. Div was DOS only so no longer works on modern OSs (Win XP and above) without DOSBox and I've long since moved on from that language as well as with multiple computers & laptops. I probably have all my source on a CD somewhere, but I'm not planning to look for it anytime soon.

Foppy's Blitz3D video example looks good, but is it 2D or 3D?

Funny enough, I was thinking about my road system a couple of nights back when I was reading the latest GAMEStm and they discussed the really poor C64 conversion of Super Hang-On.
Title: Re: Pseudo 3D road
Post by: MrTAToad on 2012-Oct-28
Quote
And here it´s the I think it´s the complete Code in Qbasic... (Not it´s too much large)
http://www.gorenfeld.net/lou/pseudo/ROAD.BAS
GLBasic version is in the Showroom :)

It's a shame a (simple) C version can't be found anywhere, which would be useful...
Title: Re: Pseudo 3D road
Post by: matchy on 2015-Dec-23
Okay. Who did this brilliant conversion?  :happy:

http://www.youtube.com/watch?v=6LA7P3RA0PE
Title: Re: Pseudo 3D road
Post by: mentalthink on 2015-Dec-23
WOW the last video is impressive...  is GLbasic ins't?¿(the little score font)  perhaps doing a "remake" of Out Run can be very interesting for the Retro-Community. I always read U.S Gold did very bad job with the 8 and 16 Bits, and I'm not sure if in PC we have an Out Run version like this, I know the 3D version but not is the same like the original 2D.

Title: Re: Pseudo 3D road
Post by: matchy on 2015-Dec-23
It is in GLBasic and converted from the Javascript tutorial (link in first post) that is really well pseudo 3d explained.
Title: Re: Pseudo 3D road
Post by: mentalthink on 2015-Dec-23
Thanks Matchy I don't remind the explanantion of the first post... I will take a look seems very interesting know all this things of trigonometry.  :good:
Title: Re: Pseudo 3D road
Post by: MrTAToad on 2015-Dec-23
Yes. I converted it from the Javascript (which was a pain).  Haven't done much recently with my current game as I've haven't had much time.  At the moment, I'm optimising the colour calculating routine and once that is done I can get in all the tile collision routines.  And then after that is done, I want to design the first 5 or so levels (with placeholder graphics where need).  Then I'll know what needs to be changed (or added) - including front and side collision detection.
Title: Re: Pseudo 3D road
Post by: matchy on 2015-Dec-23
It is you MrToad as I suspected but a little confused about your overall progress because of the test project (http://www.glbasic.com/forum/index.php?topic=10538) which was after that video. Shady and impressive dude.
Title: Re: Pseudo 3D road
Post by: MrTAToad on 2015-Dec-25
Thanks.  I hope to resume work on it soon!
Title: Re: Pseudo 3D road
Post by: matchy on 2015-Dec-28
Noice. Hope you're not missing out on the super awesome LemonAmiga's top 50 Driving Games series with so many pseudo 3D racers that really compliments what you are doing.  ;)

http://www.youtube.com/watch?v=u7omdnbUtxw
Title: Re: Pseudo 3D road
Post by: erico on 2015-Dec-28
Nice! I haven't seen that series yet. A bit long on each entry but quite informative and the narrator is really cool. Classy stuff.
Title: Re: Pseudo 3D road
Post by: Marmor on 2015-Dec-28
@ ian

Div Arena
Title: Re: Pseudo 3D road
Post by: Ian Price on 2015-Dec-28
Yep. It's back at long last. Not the same Div Arena it used to be, but it's something. There are a few of my very games available on the site - Xmas Lemmings, Xmas Rush, JetPak etc. All can be downloaded or played via HTML.

Mike seems to have done a cracking job. There are some speed issues in certain titles, but on the whole thery're good to go.