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Main forum => GLBasic - en => Topic started by: L.D.M.T. on 2012-May-11

Title: how to make such in GL Basic?
Post by: L.D.M.T. on 2012-May-11
http://www.paulsprojects.net/opengl/dpreflect/dpreflect.html
Title: Re: how to make such in GL Basic?
Post by: erico on 2012-May-11
That is a reflection map + a bump map, I believe those 2 are within GLBasic core, check the 3d demos.
Title: how to make such in GL Basic?
Post by: Kitty Hello on 2012-May-11
That's sphere mapping. Check the manual for x_spheremapping.
Title: Re: how to make such in GL Basic?
Post by: L.D.M.T. on 2012-May-12
well, and how to make water with reflection, as on these screenshots?
and how to make blur shadows?

http://fastlibs.com/images/fe/oz0.jpg
http://fastlibs.com/images/fe/fakeray.jpg
Title: Re: how to make such in GL Basic?
Post by: mentalthink on 2012-May-12
Try to implement OpenGL 1.0 or 2.0, but I try whit shiva a simple Bump map, and I told you it´s absolutetly Slow... not all the people have the last mobile in the market...
 
Title: Re: how to make such in GL Basic?
Post by: MrTAToad on 2012-May-12
For the water, you would need some sort of shader.

Probably the same with blurred shadows.