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Main forum => Bug Reports => Topic started by: Maxheadroom on 2016-Sep-02

Title: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-02
Hi, got the below issue just after the latest update, it did sort of worked before it made a bin file which I have not yet worked out how to get running on the PI. the program complies for windows ok.
_______________________________________
*** Configuration: RASPBERRY_PI ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:84d70ef9 - 3D, NET
Wordcount:284 commands
compile+link:
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 2.9 sec. Time: 14:25
Build: 0 succeeded.
*** 1 FAILED ***

Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Qedo on 2016-Sep-04
I never worked for PI but yesterday I downloaded the plugin and I compiled a my  program, and everything seems to be fine with Glbasic 14.371. It was created the bin file but I can not to test.
Ciao Qedo


_______________________________________
*** Configuration: RASPBERRY_PI ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:8e14b964 - 3D, NET
Wordcount:12 commands
compile+link:
Distribute .app for prova
success
_______________________________________
*** Finished ***
Elapsed: 6.8 sec. Time: 12:43
Build: 1 succeeded.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: matchy on 2016-Sep-05
Maxheadroom, you have a wordcount of 284 commands but not all commands compile for RPi but when it does, GLBasic runs great on the RPi.

http://www.youtube.com/watch?v=WvJW45Q49L0
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: spacefractal on 2016-Sep-06
But then would been nice is its wrote which command that failed.....
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-06
Ok that information has helped  =D I have rem the network part out of the program and it complies again, I will dig deeper to find out which part of the network commands are making it fail. good work !!!
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: dreamerman on 2016-Sep-06
Some network commands were changed in latest patch to support IPv6, e.g. GetHostIP, take a look at webdoc / help file. Maybe that's the issue.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-06
found another small issue, when reading in the current date and time I try and convert it to a int I get zero. see below it works in windows but not PI?

info$= PLATFORMINFO$("TIME") // get the system date and time
yy=MID$(info$,2,2) // get year last two and convert to number
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: spacefractal on 2016-Sep-06
yy=INTEGER(MID$(info$,2,2))? Sometimes string to int can fails.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-07
yes that works, just my sloppy programming.

I have a 7inch Raspberry Pi Display touchscreen (link below) I have tried to get the touch part working as a mouse with GLbasic but it just makes the mouse point jump all over the place (it work normally) I have tried GETMOUSECOUNT which says 1 any ideas, I think it is making FT5406 memory based driver as /devices/virtual/input/input1. but not sure where to go from here?
http://uk.farnell.com/raspberry-pi/raspberrypi-display/raspberry-pi-7inch-touchscreen/dp/2473872
https://www.raspberrypi.org/documentation/hardware/display


Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-09
ok just to recap things which are having a problem with:

1, Networking the new (SOCK_GETIP$,SOCK_UDPSEND) fails to compile.
2, The 10 point touch screen mouse jumps all over the place (X,Y must me in a different format).
3, Strange problem with the screen turning blue (I am looking into this to find out why).
4, Working on getting the GPIO working.

everything else so far is working.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: matchy on 2016-Sep-09
Maxheadroom, so what do you plan to make?  :zzz:

I have not tested the new sock commands.  :P

The mouse does respond differently with sudo (not sure what else). I can't test touch on RPi as my still working 3.5" USB display chipped in the corner but only split the touch ribbon connector.  :noggin:

2D colors and other stuff don't work too well for me since I last checked. I do all in 3D which is perfect.  :-*

The simplest way to use the GPIO is via SHELLCMD, which is suitable for an output, eg. light switch.
Alternatively, I suppose a python or cpp gpio custom program (also for other likewise Linux devices) that talks to GLBasic via localhost tcp/udp.  :blink:

RPi and GPIO  :rtfm:
http://www.glbasic.com/forum/index.php?topic=9223.msg79210
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-09
Mr Matchy, I have written a program for the PI with a touch screen to become a room attendance and booking system, which currently accesses a MSSQL database for current room bookings and displays on screen (downloads 7days) and also a swipe card logging for students also upload to a MSSQL database, I am also planning to use RGB LED lighting around the 7 inch display to show red if in use or green if not booked, currently I only have a working system complied on Microsoft. note for the MSSQL I use the network to send to a VB program which runs on the server and converts the network info then the VB Interfaces with the SQL.
But would be nice to get it all working on Glbasic and a PI However I may have to abandon and try the HTML5 option.

Max..
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-09
:offtopic: What is so frustrating is GLbasic and the PI could be the front runner in the IOT (internet of things), GLbasic has it all programmable wise, just need a few things to tip it over the edge direct SQL access, GPIO control, full serial support and the touch screen display, combined with a bit of marketing sales would go through the roof. :nw:

Max...
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: matchy on 2016-Sep-09
maxheadroom, great project. Post some code!
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: MrTAToad on 2016-Sep-09
:offtopic: What is so frustrating is GLbasic and the PI could be the front runner in the IOT (internet of things), GLbasic has it all programmable wise, just need a few things to tip it over the edge direct SQL access, GPIO control, full serial support and the touch screen display, combined with a bit of marketing sales would go through the roof. :nw:

Max...
Its been mentioned before :)
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-12
Ok, I have added a vote to see if the community wants this or can see if not. I do and I am sure others could see how much it would benefit the whole community. lets hope Mr G will look kindly on us.

++++++++++++++++++++++++++Please vote++++++++++++++++++++++++++++
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: UBERmonkeybot on 2016-Sep-12
There are a few c libs for  accessing GPIO,I don't have a clue how to use them however.

http://wiringpi.com/
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: MrTAToad on 2016-Sep-12
Would be nice to have SQL in, although a read/write compression system would be better
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: matchy on 2016-Sep-12
 :good:
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: spacefractal on 2016-Sep-12
I'm got a report for this thread, but I'm is not there right mod to do something (etc split the thread as best option).. But...

Remember, Germot cannot add anything and have sparse or time recently and glbasic is quite Stable.

Also I'm have did most fixes for android and iOS versions. Pi is seen a nice little platform....
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-13
Mr Spacefractal, hope you are feeling better, I am more than happy for you to split this thread (I would have done it but don't know how). I have been using GLbasic for many years on little projects, fun and supporting teaching. The sale vertical of IOT is starting to hit hard, with many companies making all sorts of boards. You either need an understanding of 'C' or assembly code to get your projects up and working with them; which is not easy for the general public to access or understand. In the past basic was easy for people to understand and headed up the home computing front back in the 80’s and many people/companies made lots of cash. But with GLbasic does not have to waste time or money in building a board to take the advantage, just use one which is cheap ie the PI which you have done, adding in the extra functions would put it years ahead of the current competition landing you a small fortune in sales. I also know Mr G is very busy but I also know he likes to play with his electronics so I am hopping he sees the opportunity. I think GLbasic is fantastic I also think it could be the best! I also think you do a great job  :booze:
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: spacefractal on 2016-Sep-13
Im happy to split the thread, I'f you want. I'm just want to hear others first. Its was your own thread and one reported the topic change to me and I'm don't have issue really.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Maxheadroom on 2016-Sep-19
To sum up so far things which are not working quite right on the PI.

1.   Networking (change of commands in the latest update).
2.   Drawrect just makes the whole screen blue (on my program).
3.   Print not changing to the background colour (not the text but the background part sometimes).
4.   Conversions from string to numbers not completely stable.
5.   Mouse on the touch screen completely bonkers.

Max...
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: spacefractal on 2016-Sep-19
2. You can simulate that with polyvector. Drawrect might fail on some platforms and devices. I'm did that in Catchout, but limited to use a palette from 4086 colors (ok for retro games anyway).

3. Print is a test command. Better use own font system based on polyvector. There is various code snippets.

4. Make sure to add INTEGER when convert a string to int. It's might fails if you don't do that, and you not used TRIM$().

1+5 it's bugs and limits.
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: erico on 2016-Sep-22
I´m late here but I´d vote option 2. :good:
Title: Re: Glbasic 14.371 RASPBERRY_PI Fatal error compiling
Post by: Kitty Hello on 2017-Aug-04
Can you send me an example of how to GPIO-program the PI? I mean... it's just a bunch of IMPORT calls, ain't it?