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Main forum => GLBasic - en => Topic started by: MrPlow on 2016-Jun-01

Title: Android In App
Post by: MrPlow on 2016-Jun-01
Is inapp still working fine for AE - nothing changed etc?

Do I 'have' to include Vibrate and Bluetooth or will inapp work with only Billing permission as Android developer information suggests?
Title: Re: Android In App
Post by: spacefractal on 2016-Jun-04
I'm forget the changes. Only billing is required me thinks.

Also the next update is possible to remove the inapp system (amazon).
Title: Re: Android In App
Post by: MrPlow on 2016-Jun-09
Thanks SF

Went to a talk with Robin Baumgarten on his Alt controllers - Hardware gaming projects...Sort of thing you'd like I think...He was at Danish Exile event couple of years ago too.

http://www.youtube.com/watch?v=UZ_5ol_kyL4
Title: Re: Android In App
Post by: matchy on 2016-Jun-10
That RGB strip game looks cool and I presume an Arduino was used.
Title: Re: Android In App
Post by: spacefractal on 2016-Jun-10
Wolfenstein 1d? :-) (if you also seen that game).
Title: Re: Android In App
Post by: erico on 2016-Jun-10
Game concept reminds me of Harko┬┤s Electric RPG...a 1d roguelike game done with GLBasic.