2012-Nov-26 by MrTAToad in AtomZ


I'm updating the program slightly (whilst I'm waiting for the next beta) to change how the game works.

In order to make a viable version for Android, I've decided that the multiplayer mode wont be present for the time being.  In addition, you now need to click (or press) where you want your shape to go.

Next, the number of ballz dropped automatically and slowly increases on its own and only one special ballz is dropped (once the number dropped reaches at least 3).

Finally, I will be converting the game to run on Risc OS 5 - I've ordered the emulator USB stick and just need to save up to get the DDE


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2012-Aug-31 by Alex_R in Games


My GUI Editor is finished. Why I have worked in my own GUI Editor? I'm an IPhone/IPad developer and my games have lots of windows, buttons, texts, arrows, fields, etc. Place all this sttuf by code is always a pain! So I have programmed a visual editor and it works fine (tested in my iPhone/Ipad games: zzCar and zzKroc).

Features:

1. Visual relocation of buttons, graphics, windows, text fields, etc.
2. Resize all images to custom resolution.
3. Autodetect screen resolution and adapt all graphics and text. So your game can run without problems in a Ipad/Iphone retina display or even iPod 320x480.
4. All graphics, buttons and windows have a parameters option. So you can program the behavior of each object in the editor (of course you can modify it your game glBasic main code).
5. Visual efects for all graphics (coming soon for text display). Ej: You can make the push effect button.

The editor is currently in Spanish, but I'm working on the English version.


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2012-Aug-22 by MrTAToad in TSetup


After a bit of a break playing Battlefield and trying to get my old PlasWare stuff working on XP (I gave up with that and turned all the code into a book), I've come back to TSetup, and it's coming along nicely.

One thing I do need to do at some point is a proper font converter program with the ability to create both fixed with fonts, single variable width as well as multiple variable width with fixed step between sizes.


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2012-Jul-10 by MrTAToad in TSetup


As writing an interpreter for the Animator type would be too much trouble, I'm changing it to a batch processor which would call a user-defined routine, passing it the relevant to manipulate.


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2012-Jun-29 by MrTAToad in AtomZ


Added a wipe type for TSetup, which allows simple screen wipes to be introduced.  Now will add a simple console system.


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