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Messages - tagoror

#16
Hello,

We have a problem with the screen orientation on HP Touchpad. Our resolution game is 768x1024 but TouchPad don't handle this screen size. The native screen size is 1024x768. The solution is rotate manually the screen to work in portrait mode. How can we do this? At this moment
our game doesn't fit well the Touchpad screen ...



Our game is in 2D and the compilation was created with GLBasic 10.0.57.

Maybe GLBasic doesn't support directly the HP Touchpad.

For now the game is available for Palm Pre, Palm Pixi, HP Veer, Palm Pre2, HP Pre3.
http://www.glbasic.com/forum/index.php?topic=6088.msg57625#msg57625

Regards,

Javier
#17
GLBasic - en / Unga Unga
2011-Oct-13
UNGA UNGA

Test your memory with this wild 'Simon' style game for webOS! Simple but challenging: Repeat the sequences and sounds in the correct order. Great for both children and adults - the ultimate brain test! - Awesome graphics - 3 sets of sounds: Wild, Drums and Mixed



Platforms:  Palm Pre, Palm Pixi, HP Veer, Palm Pre2, HP Pre3
Price: $0.99
App Catalog:  http://developer.palm.com/appredirect/?packageid=com.tagoror.unga
Game Publisher: Tagoror Networks
#18
Piccolo Capriccio is now available to purchase from the Palm App Catalog

Piccolo Capriccio is a musical app for webOS. Have fun playing your own songs and surprise your friends with this magical keyboard. 3 instruments available. Polyphonic and with multi-touch support.

Available for: Palm Pre, Palm Pre2, HP Pre3

App Catalog link: http://developer.palm.com/appredirect/?packageid=com.tagoror.piccolocapriccio


#19
Hello,

Today i started to play with a Android devide, i installed the SDK and i build a test with GLBasic for Android, but still i don't know how build an application package (.apk file) to can install the application on the device.

Can GLBasic create the .apk file? or how i can build it?

Regards,

Javier
#20
I had a problem submitting our game to HP App Catalog for a screen resolution problem. The app does not fill the entire screen in HP Pre 3 and for HP Veer parts of the app are cut off due to the small screen size.

We can prepare the graphics and adapt the game for several screen sizes. I checked GLBasic allow me to detect the desktop size with " GETDESKTOPSIZE ", but there are any way to work with only one set of graphics? I would like to avoid to prepare multiple versions of the graphics for the same game.

Our game is in 2D. Any idea?

Regards and thank you,

Javier
#21
Yes, i click " Cancel " on the pop-up window when GLB started.

Now Works! :enc:

Thank you.

Regards,

Javier

#22
Hello,

I'm trying to test GLBasic, but allways i try to run a source code, GLBasic simply hangs. If i try to compile, just i get a dialog box asking for a name for the project, even if the project is already saved.

Trying to find a solution, i reinstalled GLBasic in a different folder, and also i tried to run it as Administrador and in Windows XP mode, but nothing change.

I tried in two differents laptops, one with Windows 7 64Bits and in other with Windows 7 32Bits, and in both i have the same problem.

Observations:
As i read in this forum I've installed Visual Studio 2005 Redistributable