GLBasic forum

Main forum => Beta Tests => Topic started by: Millerszone on 2011-May-30

Title: Just Pong for Android quick test
Post by: Millerszone on 2011-May-30
Appreciate if someone can do a quick test.
Basically I'd like to know if the game scales and centers o.k. on the smaller screens.
Two player mode currently does not work. No Multi-touch.

Thank you.

http://www.americantc.com/JustPong.rar
Title: Re: Just Pong for Android quick test
Post by: Moebius on 2011-May-30
I'm not sure how scaling is handled, but everything almost works perfectly (in terms of graphics).
My device is a Galaxy S (first one) and screen dimensions appear to be 480x800.  There is a rectangular area on the right hand side of the screen that is unused by the app and when you draw the 'ball' offscreen after a point is scored, it is visible in this rectangle.  See the attached screenshots.

I had the same 'offscreen' rectangle testing my app, but I haven't looked to see if it's my fault for just setting the project size to 480x320 and expecting everything else to work...  The aspect ratio of the screen is of course not the same as an iPhone...

[attachment deleted by admin]
Title: Re: Just Pong for Android quick test
Post by: Millerszone on 2011-May-30
Thanks Serpent.

I fixed the ball showing on the right of the screen. Would be nice if the screen was centered horizontally.

On the Galaxy Tab (screen 1024x600) the 480x320 screen is resized and centered perfectly using these AndroidManifest.xml settings:
Code (glbasic) Select

<supports-screens android:resizeable="true"
  android:smallScreens="true"
  android:normalScreens="true"
  android:largeScreens="false"
  android:anyDensity="false" />
Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-May-31
Um, am what is your excuse for originality?
Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-May-31
Um, and what is your excuse for design originality?
Title: Re: Just Pong for Android quick test
Post by: MrTAToad on 2011-May-31
Does development need originality all the time ?
Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-May-31
Firstly, sorry to bite and AndroidManifest.xml screen sizing is important issue. Wish I had the latest Android device to join in.  :'(

Originality? Of course not but I feel I need to general point it out in contrast to originally designed apps that are designed by the programmer, such as us. Atari Pong (which has been discussed before) is the perfect example where I can understand clones are awesome but it separates the developer (or even producer) from the programmer. This can extend to graphics and music production to the point where the programmer becomes the producer of content rather than the creator.  :whistle:
Title: Re: Just Pong for Android quick test
Post by: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
Hit the Deck Baseball not there yet.

http://appadvice.com/appguides/show/pong-for-ipad (http://appadvice.com/appguides/show/pong-for-ipad)



Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-May-31
I can't generally argue that but "lots" of money to buy a ticket on the GLB jet yet?
Title: Re: Just Pong for Android quick test
Post by: Kitty Hello on 2011-May-31
Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad (http://appadvice.com/appguides/show/pong-for-ipad)

60,000 x 0.99$ x 70% <-- like this!?

There's no smilie for "I go dizzy, falling unconscious"
Title: Re: Just Pong for Android quick test
Post by: quangdx on 2011-May-31
Quote from: Kitty Hello on 2011-May-31
Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad (http://appadvice.com/appguides/show/pong-for-ipad)

60,000 x 0.99$ x 70% <-- like this!?

There's no smilie for "I go dizzy, falling unconscious"

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.
Title: Re: Just Pong for Android quick test
Post by: Millerszone on 2011-May-31
Quote from: quangdx on 2011-May-31
Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad (http://appadvice.com/appguides/show/pong-for-ipad)

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.

Yes, I agree! I thought Hit the Deck Baseball would outsell Just Pong by 50x, but not so.
And Just Pong is only available on the iPad. It is currently in review for the iPhone and Palm Pre.

Oh, and Germany purchased Just Pong more than USA,  :S

60,000 was not all sales, I had Just Pong for free for Hit the Deck Baseball launch, but still sold a lot for just being on the iPad.
Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-Jun-01
Huh?

So, let me get this straight! It is because you plan to make 60,000 downloads is the reason for non-originality? I don't understand that logic and almost sounds delusional to me.
Title: Re: Just Pong for Android quick test
Post by: ampos on 2011-Jun-01
Matchy, if making JUST PONG, the app with less originality in the world, and in fact, making it a so close clone that it has originality -100, and making 60.000 downloads... with near (or beyond!) a 5 figures money is a shame... I want to be "shamed" (does this word exist in english?).

This mobile market is soooo strange that you don't know what to do, and anything is wellcomed.

For anything else... mastercard.
Title: Re: Just Pong for Android quick test
Post by: Moebius on 2011-Jun-01
You know, a lot of money seems like a, possibly decently good reason to temporarily ditch originality...  ;)
Title: Re: Just Pong for Android quick test
Post by: Gary on 2011-Jun-01
Hmm, now there is a dilemma, churn out an unoriginal game every week for 12 weeks which sells say 100 copies a week (so game 1 sells 1200 in 12 weeks, game 2 would be 11 in the same period and so on) giving total sales of about 8000 or about £3K based on app store figures, or spend 3 months developing one game that might do 200 a week tops. Your 12 unoriginal games will still sell the 1200 a week bringing in over £400 a week and if you continued to churn the games out at that rate the sales increases by 100 per game. Meanwhile your single original game that nobody has ever seen before sits doing 200 a week earning you a lot less.

Sorry, but for me its quantity over quality and yes I know it would just be adding to the rest of the dross on there but if people would be willing to buy it then why not produce it

Of course there is the chance your original game would do an Angry Birds but look at what they are doing now, not as many new levels but split the game over several apps, where is the originality in AB Seasons or AB Rio over the original AB? Sequels and non original games can sell just as well
Title: Re: Just Pong for Android quick test
Post by: matchy on 2011-Jun-01
That's a lot figures to read. Maybe it's just a popular genre as I always like a good remake.

Does the math work for non-pong titles?
http://appshopper.com/search/?cat=all&platform=all&device=all&search=pong&searchdev=all&sort=rel&dir=asc