I started flicking through my Amstrad CPC manual when I was 9, made my first game when I was 10, simple little maze came, that used ink testing for collisions (TEST or TESTR, cannot remember now), continued using that method, along with creating graphics using SYMBOL, from there, started using Sean McManus's sprite tools as well as mixing machine code with Locomotive BASIC...
All gleaned from Amstrad Action, and the benefit of running my own PD library!
Glory years IMO!
Dabz
All gleaned from Amstrad Action, and the benefit of running my own PD library!
Glory years IMO!
Dabz