What I'm doing right now. (Manic Maker)

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MrPlow

Yes, a possible un-official sequel as such and if you got in touch with Matthew Smith he might get behind it and give his permission. :)
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

spacefractal

the lost levels is levels that did NOT do a cut in the Spectrum version, but exclusive levels that came in various other Manic Miner ports. Hence the name. Of course the Nintendo DS engine came in this reason. The idea was originally came from a Retro Gamer article, but turned into a Nintendo DS game. Now the engine is also includeded in Manic Maker as well.

Nice to see a Windows port that way (and possible to port it to various platforms).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Nice, so you are subpixeling the movements, that should make it very smooth.
What about transparencies? Are they into the engine?

bigsofty

Looks good, give me a shout when there's a Windows beta plz!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

spacefractal

I'm do when it's a official beta/release.

transparencies is not a plan for code. But I'm pretty sure it's could do png transparencie. But not for the orignal machine palette. They are limited to the orignal one. But you can do HD levels.....
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Great, I´m quite against variable transparency on retro games. :D