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Off Topic / Re: Monetize your game (youtube video)
« Last post by r0ber7 on Yesterday at 07:39 pm »
Thanks, I have been viewing many talks at the GDC.

Some of my favourites:

How to Make and Self-Publish a Game in 12 Months

Leading a Creative Life in the Land of "No"

Empowering the Player: Level Design in N++

How Cameras in Side-Scrollers Work

GLBasic - en / Re: Requesting help updating from GLBASIC 8
« Last post by r0ber7 on Yesterday at 07:29 pm »
Welcome back!


Thanks! It's good to be back. I kept missing my little GLBasic experiments.... but where did the time go? V 14? Seriously????  :S



Same here. I was on 11 I think, before. Then  :bed:
GLBasic - en / Day/night cycle using shaders?
« Last post by r0ber7 on Yesterday at 05:08 pm »

Question: could I use X_LOADSHADER to load a shader that would change over time, giving a day/night cycle effect? I've tried setting up shaders before but didn't get them working correctly. I saw Hemlos knows a lot about it. Just wondering if it's worth the effort.
Pinball Dreams is not very cabinet frindly, due its does require F keys as well keyboard for insert name. This why im might go after the CD32 version of Pinball Fantasies. But the Amstrad version is a great port. Some group did tried to port it to C64 as well, but newer finished it.

Im do have all six seasons for Pinball Arcade on my arcade cabinet (the control panel is using a track ball, so navigation is easy and is pretty much pair with Pinball FX2), but not as cool as a real pinball digital cabinet, but still fun.

But could been fun to try a Pinball game with VR :-). There exists a few one.
Off Topic / Re: Very nice stuff for learn Shaders.
« Last post by bigsofty on Yesterday at 04:03 am »
It's actually a very nice little book(I'm surprised as shader tutorials are nearly all very dry reads). Thanks Mentalthink.  :good:
You said this SpaceFractal...

I love Pinball Games, I don't know how much money I forget playing tables when I was young.
I know a MAME special for tables, I think you can design new tables.
The cool is done somehting like this.
I think with a 24 inches monitor (really cheaper now), you can mount a pinball in home with a lo of games.

A bit Retro for Amstrad Users...
Is awesome seems practically equal than AMiga.
Off Topic / Re: Very nice stuff for learn Shaders.
« Last post by mentalthink on Yesterday at 12:44 am »

I test a couple of things in GLbasic and works for me... But the important is understand because the things happends, the book explains really well at least the 2D part.
The shaders are a headache, a lot of version of OpenGL , changes in versions... really is a bit confusing.

I'm testing in Leadweks with another book of Shaders 4.0 but don't runs... I only have 2 days learning about this... I have to be patient.  =D

GLBasic - en / Re: Problems with Russian texts
« Last post by spacefractal on 2017-Mar-23 »
Write your own font system rather use glbasic own. Then you have much more control. Im did that for Genius Greedy Mouse to support Russian, Korea and Japanse. BlitzMax does not support unicode at all. So you need doing some workaround.

Im also did a little blitzmax app to convert unicode to own system and reorder the letters so im could use. The game did not used full charset at all on the big languages.
GLBasic - en / Problems with Russian texts
« Last post by msx on 2017-Mar-23 »
I try to translate my application to the Russian language and being a different alphabet I am not able to write on screen what I want. The location of the characters in the font.png generated by GLB does not match. I have tried with many TrueType fonts and none works. Does anyone know how to do this?
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