BASIC

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GLBasic - en / Re: GLB and Android (Google Force SDK Upgrades)
« Last post by spacefractal on Yesterday at 08:58 pm »
Im just dont have time or any effoct right now. But it's same sort kind as with xcode project.
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GLBasic - en / Re: GLB and Android (Google Force SDK Upgrades)
« Last post by MrPlow on Yesterday at 10:38 am »
Not sure if this helps but yoyo games have instructions for working with Android Studio (and without it) and installed up to Nougat (API-25)

https://help.yoyogames.com/hc/en-us/articles/216753498-GameMaker-Studio-Android-SDK-and-NDK-setup-

Maybe there are other GLB limitations to consider...I wouldn't know.


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Off Topic / Re: Baba´s Palace CPC game
« Last post by bigsofty on 2018-Apr-25 »
Yep he is excellent, but there are a lot of movie musicians I enjoy, James Horner being one of them too (commando soundtrack for example).

James Horner, good call Erico, Star Trek II: The Wrath Of Khan composer, amazing soundtrack, wonderful production.
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Off Topic / Re: Baba´s Palace CPC game
« Last post by spacefractal on 2018-Apr-25 »
I'm did also seen very crappy speccy ports to c64.... Only few games escaped with a good game play despite a speccy port. Here c64 and spectrum is quite different. I'm did newer liked the crappy beeper on spectrum, but today when ay done right, its quite cool.

I'm did a tune in single here today for a spectrum next game.
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Off Topic / Re: Baba´s Palace CPC game
« Last post by Ian Price on 2018-Apr-25 »
There were good and bad ports for CPC; same as the C64. Loads of slow, shite C64 ports too. They all depended on the person/company doing the port and time give to complete it. The strengths and weaknesses of each machine were often not the reason a game was crap for a particular machine.

As for sound, SID was not always the best as has been clearly stated before.
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Off Topic / Re: Baba´s Palace CPC game
« Last post by spacefractal on 2018-Apr-25 »
Yes I'm did heard them.  But sid is still best in sound area. C64 did have a better interrup system here.  I'm so only talk about loading here. There is good games on all systems.

Funny I'm have follow battle of the ports on you tube. Most arcade ports on amstrad is quite slow.  Howover I'm do like hell copter game and space Harrier vector graphics.
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Off Topic / Re: Baba´s Palace CPC game
« Last post by Ian Price on 2018-Apr-25 »
Amstrad had a number of games that played muic while loading too - Thrust, Harvey HeadBanger, Spiky Harold to name just a few. There were also games that played a mini-game while loading too - After The War was one that I recall off the top of my head. There were others that showed a real-time countdown too.

I really don't get how Namco fought and won the patent about mini-games in loaders; must hace just been a console thing, as computers were doing that in the 8bit days, loooooooong before Ridgeracer, Tekken et al  did it on PSX.
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Off Topic / Re: Baba´s Palace CPC game
« Last post by spacefractal on 2018-Apr-25 »
Recently I'm have head a starwars concert. It's was very cool to hear it live.

Also loading music is somewhat much better on c64, which could do even do a loading mini game first while loading the main game (take that, Namco) with music and all.  I'm also seen few games (like dracon lair) that loaded the next level while playing.

On disc I'm was also quite impressed with the katakis fast loader. It's took just about 2-3 secs to load a level. The game was also little bit buggy in one of the levels.
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Announcements / New Galaxia
« Last post by MrPlow on 2018-Apr-25 »
Hi Guys

I wanted to do an classic version of my galaxia game hope you like it - please play and review if you have the time :)

https://play.google.com/store/apps/details?id=com.gazzapper.galaxia.invader.shooter

Improved diving and increase attack flow rate over time.
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GLBasic - en / Re: 2D full-screen shader example?
« Last post by bigsofty on 2018-Apr-23 »
Thanks for the link Ian, I’ll read it tonight when I get home.  :good:
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