Hello!
Is implementation of Newton 2.0 planned or do I just have an old version of the samples as usual?
Another question: Is it possible to simulate hovering for a primitive? I can't realy get a good emulation of force by using NewtonBodyAddForce or NewtonBodySetForce, since it just starts floating anywhere. I want to be able to make the body float a certain distance from the ground.
Third question: Will the Vehicle constraint interface be implemented?
I'm working on Newton 2.0, but the interface chaged a lot, and the documentation is about zero so far.
For hovering, maybe you want to emulate it, but setting buyoancy and water level to the z-position of the point below the hovercraft? Ask in a newton forum for better results.
The vehicle is not too good, and has totally changed in Newton 2.0. I think I'll wait for that. In the meantim you can do what all others do: Create your own vehicle using joints.
Hi to all members, :)
Sorry for digging this old thread ...
But does the current version of GLBasic includes a physics engine ?
I plan to purchase GLBasic next week when I get my Pandora. =D
Thanks.
Not as default, but you can use a physics library.