visibility of objects does not work on Android

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vipkod


spacefractal

Can you explain which command that is? Im have newer used 3d, so im cant help.

But its does look different on Windows and Android.

So im move this thread to the bug section.
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vipkod

transparent texture on Android, on Windows textures are not transparent

      X_PUSHMATRIX

   X_SETTEXTURE tt, -1 // 0=Tex
            X_SCALING .9, 1, .9
            X_MOVEMENT 0, 0, 0
   X_DRAWOBJ te, 0
//      X_POPMATRIX

//      X_PUSHMATRIX
   X_SETTEXTURE kk, -1 // 0=Tex
            X_SCALING .9, 1, .9
            X_MOVEMENT 0, 0, 0
   X_DRAWOBJ kl, 0
      X_POPMATRIX

two spheres 3d lose visibility on Android
on Windows texture-pictures look good on the sphere

Kitty Hello

Disable alphatesting and try alphablending -1. Play with these 2 parameters. Does it fix it?

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vipkod

primitives good rotate on Windows, and on Android in the matrix is not rotate in 3d  :help:

spheres are displayed as sprites who need to determine the order of output on display Android

in Android       X_PUSHMATRIX
                     X_POPMATRIX  :shit:

the 2 or more spheres does not work  :nw:

on Windows good working  :rtfm:

kanonet

There was a bug that X_CULLMODE was inverted on Android, IIRC. Maybe try this, use X_CULLMODE -1 and see if things get better.
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