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Main forum => Announcements => Topic started by: Omadan on 2015-Jun-12

Title: Adventures of Fluzz
Post by: Omadan on 2015-Jun-12
Wow totally unexpected.

My game Adventures of Fluzz has also being accepted for Steam Games Portal.

I had already forgotten about this on steam lol. Totally shocked!!!

http://www.toparcadeapps.com/games/adventuresoffluzz.html

Thanks for reading.
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2015-Jun-12
Nice to hear :-D. Im remember there was some hash review in the comments, but got passed.

Mightbeen im should try with both my games to get a Windows release, but im no hurry throught.

Congratulations.

Im do hope you a day will add MFi/iCade Gamecontroller support for this game for iOS. Etc can you get GameInput working with a xCode controller on Windows, then its would works on iOS too. A update is on the way throught, but the API will not change.
Title: Re: Adventures of Fluzz
Post by: MrPlow on 2015-Jun-13
Cool - congrats!!
:)

Title: Re: Adventures of Fluzz
Post by: erico on 2015-Jun-13
Ace! :enc: :booze:
Title: Re: Adventures of Fluzz
Post by: Ian Price on 2015-Jun-13
Good news :)
Title: Re: Adventures of Fluzz
Post by: Kitty Hello on 2015-Jun-13
Is it written in GLBasic?
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2015-Jun-13
I'm thinks all his games are in glbasic :-). It' a older game, so great surprise.

Title: Re: Adventures of Fluzz
Post by: Omadan on 2015-Jun-13
Hi guys and thanks.

Yes Adventures of Fluzz has been my biggest most ambitious GLBasic project.

Regards
Title: Re: Adventures of Fluzz
Post by: Kitty Hello on 2015-Jun-14
Awesome. Did you write some code for the copy protection or how does that work on Steam?
Title: Re: Adventures of Fluzz
Post by: MrTAToad on 2015-Jun-14
Aside from paying the £70, what else do you need to do ?
Title: Re: Adventures of Fluzz
Post by: bigsofty on 2015-Jun-14
Congrats on this Omadan!  :good:
Title: Re: Adventures of Fluzz
Post by: Omadan on 2015-Jun-14
Thanks guys.

I will write a report once done. I still have to work things out with steam. I have two games to do all this for Steam. I need more hours a day for all I have to do and maintain. This is becoming insane, lol.

Kind regards
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2016-Aug-12
Im know this is a bit old game (remember Greedy Mouse was also a little bit old to, and just got released today on Steam).

Im dont see you still have released our games, even its got greenlighted. Do you need help? Should im deviver contact to Otakumaker, which is my publisher for my games (im got lucky this time).

Anyway let me know. Im want to see more glbasic games on Steam and its possible, when im can.
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Aug-17
Hey guys.

Hope everyone is doing great.

I have been a ghost lately, I have been missing in action for over a year now. I took a long programming break and hopefully re-starting my hobby once again.

Yes indeed Fluzz got greenlit long time ago and I just left it, I needed a break from PC, iOS and all this S*** :P

I started work on FLuzz and making it PC ready, its looking ace. OMG yes comments are useful, I never thought they were. >year old code and you don't know where to start.

Anyway back to you Space. Is the whole Steam process a pain or is it a smooth one?

Speak soon.
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2016-Aug-17
There is a lots of NDA, so im cant talk anything about it here, but its dosent take some times. Tradingcards was those one, which can been quite pain, but its not required.

There is a lots of steps, and setup to get binary uploaded, but there is a nice video about it. So its can take some time, yes. You do need to doing the paperwork etc first, before you can countinue.
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-03
Morning guys.

Now on steam.

http://store.steampowered.com/app/523670/
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2016-Sep-03
Nice!

Dont forget trading cards. No code is required for that.

Same with steam cloud.

Archivements is still a issue with glbasic throught.

Also you can add steam drm and doing that automatic.

But nice to see the third game on steam :-D.
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-05
Thanks Space.

Here is the new video of Fluzz.

Hope you all enjoy it!

Title: Re: Adventures of Fluzz
Post by: dreamerman on 2016-Sep-18
Yeap, trading cards can make difference as they are very popular, and have some value specially if game is good and wasn't in some cheap bundles, so this may encourage to purchase of game. Btw did you make any promotion of game like on SteamGifts or indie dev sites?
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-18
Hi all,

No, no promotion at all.

Should I ?

:)

Thanks
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-18
BTW, I will look into trading cards, I am also working on the game to make it two player.

Thanks
Title: Re: Adventures of Fluzz
Post by: MrPlow on 2016-Sep-19
Very nice game :)
Reminds me of Amiga style platformers - well done!!
Title: Re: Adventures of Fluzz
Post by: bigsofty on 2016-Sep-19
I agree, great looking game.

One proviso though, I would not use invisible platforms over killer gaps, from a game players point of view this could be frustrating and also feel a little unfair too.

This is just a tiny blemish, IMHO, on an otherwise excellent looking platformer.
Title: Re: Adventures of Fluzz
Post by: Slydog on 2016-Sep-19
Yes - two player CO-OP would be awesome!
I tend to only play two player games, and your game is exactly what we love to play!

Hard part might be keeping both players in view.
You could gradually zoom the camera out when the players become too far apart, up to a certain limit, then drag the behind player along.
This is similar to how New Super Mario Brothers works on the Wii, and it works great.
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-19
Thanks guys for comments. I agree Sly those mario 4 player games are insanely fun. Give me that and don't give me COD etc lol.

Anyways I have completely re-designed my website, what do you think?

Thanks again.

http://www.toparcadeapps.com
Title: Re: Adventures of Fluzz
Post by: spacefractal on 2016-Sep-19
I'm did also not support multiplayer in both my steam games.

I'm thinks I'm should purchase and support it, mostly because free review no longer get a total score (like iOS).

Yes I'm also don't like spikes etc you can't see. Property you could then add up/down look when staying to fix that issue (something like Batman The Movie did).

But still nice to have 4 games on steam now.
Title: Re: Adventures of Fluzz
Post by: dreamerman on 2016-Sep-26
I see that your game is in current IndieGala Monday Motivation Bundle, thats good, some sort of recognizability, and little $$, as with IG there are those HappyHours and most bundles are sold during them. But still you should add trading cards, and after that bundle, put some new cheap promo on SteamGifts, maybe it will raise additional sales.
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Sep-27
Yep Ill keep that in mind.

Going good :)
Title: Re: Adventures of Fluzz
Post by: Omadan on 2016-Oct-07
New website design and feel.

Check it out and let me know.

Thanks as always.

http://www.toparcadeapps.com
Title: Re: Adventures of Fluzz
Post by: GarBenjamin on 2016-Nov-24
Just bought your game on Steam. Fantastic job. Looks excellent. Plays great. Really enjoyed all of the attention to detail you put in it. Very highly polished.
Title: Re: Adventures of Fluzz
Post by: GarBenjamin on 2016-Nov-26
Just letting you know I posted a review of this game on Steam (http://steamcommunity.com/id/GarBenjamin/recommended/523670/).