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Messages - shawnus

#76
Thanks Ian- I see my plan to take these questions to the forum to give you a rest from my constant badgering has backfired slightly!
#77
Apologies for the first of I imagine many iphone questions- I have compiled a project in GLB using (I believe) the correct compile settings. I have moved the xcode over to the mac & tried to open the project in xcode but get the message:'iphone xcode project cannot be opened because the project file cannot be parsed'.

I wonder if it would please be possible for someone to put me right or point me in the direction of any documentation that might assist?

What I have done is to take an existing project file (very kindly done for me by a member of this user community) and basically renamed the project. I did not create the project 'from scratch'.

Kind regards, Shawn
#78
Uncle,

A video is worth a thousand FAQs!- thanks- this is very helpful & very considerate of you to go to the effort of producing this.

Kind regards, Shawn
#79
ok, so you went through the submission process & your app was approved after Apples license statement amendment, so thats good.

Mind you, I'm not really sure why I asked the question originally since I guess the only way to find out is to submit the app.

Cheers, Shawn
#80
Hi All,

Following 'the announcement' from Apple, just wondering if anyone has had any 'new apps' submission or approval issues regarding phone apps originally written in GLB?  I can see from the news section of this website that this should not be the case, but was just wondering anyway.

Cheers, Shawnus
#81
ok, thanks for the feedback.

Time really isnt on my side with 3 kids & a full time job- I reckon that if its just swapping a few graphics commands I will put this request up on the blitz forum & additionally fund a copy of GLbasic as well. I can get a mac & already have an ipod touch so I can test & tweak.

I think its a real shame that someone from GLbasic cant take this on as it would be a good endorsement for the capabilities of the language.

Thanks for the advice.

Kind regards, Shawn
#82
Thanks for the reply.

Yes, sorry I mean 2 virtual cameras, one 'main' and one attached to the c-arm model (x ray machine).

I actually paid someone to do this (in Unity) as a proof of concept- the anatomical models need quite heavy optimisation but are still ok to view & the iphone supports 2 virtual cameras. I just wanted to make sure that the whole thing was not a non-starter from an iphone point of view, but is seems to be ok.

The problem is I need to maintain this application ongoing, but dont have the skill to actually develop it myself. Coming from DarkBasic & then more recently Blitz3D background I understand Basic, but moving to the Unity scripting language(s) is a step too far at the moment.

GLBasic additionally seems to be a more affordable way into the iphone as the Unity iphone licensing looks to be more expensive.
#83
Hi Ian,

This approach (hourly rate) has worked for me in the past with Blitz & Unity developers- basically they give me their hourly rate, I send them a demo / requirements & they give me a quote with any required downpayment.

Doing pricing the 'other way around' can be problematic, a bit like going into MFI wanting a new kitchen & the salesman asking 'how much do you have to spend'. How much I have to spend is irrelevant, you give me a quote & I will tell you whether I can afford it or not.

Its an app - a fluoroscopy simulator for teaching clinical staff the fundamentals of using an x ray machine in a simulated environment- I have a demo available from my website:

http://vycaria.co.uk/index.html

There are no royalty options & I will need the source code as well.

Cheers, Shawnus



#84
Hi all,

Just an enquiry:

I have a small project which I would like to push to the iphone and some consoles & wondered if someone might be able to do this & their hourly rates?

I would like to see previous work & following this I can supply the demo, blitz3D source code (if that helps) and all media.

The only constraint is that:
a) there is a requirement to support 2 cameras in the iphone.
b) one of the cameras must be 'inverted'

I know this is technically possible in Unity (as I have already paid for a unity programmer to create a similar demo) but I would need to make sure its possible in GLBasic, and that this functionality is exportable to the iphone.

Just as an idea, the demo is basically a camera set on a sphere which rotates (& zooms in and out) around some anatomical models resting on a piece of medical equipment. The medical equipment contains a camera which 'looks' at the models. All the models are 3ds.

I would be grateful if anyone could help me with this.

Kind regards, Shawnus