Recent Posts

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Announcements / Re: Retro to the max...
« Last post by spacefractal on Yesterday at 07:48 pm »
im did for many years ago did music for such a vector space invarders game (which was moved in circles here), but hovover its did never got released. The tunes does now exists on my homepage instead.

Its is Tune 12 in this link:
http://blog.spacefractal.com/music/the-random-labyrinth/

Here the Vectors was drawed with real vectors and not as Images.
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Announcements / Re: Finally started a new game.... in years.
« Last post by spacefractal on Yesterday at 07:44 pm »
Another little ingame screen.....
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Announcements / Re: Red Wizard Island
« Last post by r0ber7 on 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:

Too long, lol.  :D
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Announcements / Re: Red Wizard Island
« Last post by spacefractal on 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:
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looks great and like that way the cockpit moving.
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GLBasic - en / Re: 2D full-screen shader example?
« Last post by Ian Price on 2018-Apr-20 »
Gernot (Hello KItty) did a C64 shader a looooong while back IIRC. http://www.glbasic.com/forum/index.php?topic=1735.msg12285#msg12285

You'll find a real-time example about half-way down. Don't know if this will help or not though! :P
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I absolutely love SEGA's sprite-scaling games of yore - AfterBurner, ThunderBlade, Space Harrier, OutRun et al, so have to say that this definitely looks like you hit the nail right on the head. Superb stuffage.

Keep us informed :)
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Yes,  but All graphics is now draw by Lobo, so they changed to been birds: -). That gave me possible to return to the game.


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@bigsofty
Yes, Space Harrier is the main influence
@MrPlow
The video is 30fps but on real hardware (normal Intel onboard graphic) it runs on 60fps  :)
It's all written in GlBasic. In my opinion GlBasic is heavy underrated. Performance is good and it doesn't have this huge overload like Unity
@erico
It seems since 3D-polygon graphics came, no one made anymore games like this (except bad 3D remakes)
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GLBasic - en / 2D full-screen shader example?
« Last post by bigsofty on 2018-Apr-20 »
Anyone done this in GLB?

If so could you point me in the correct direction of the link?
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