I have try running "deviceshell.bat" (after installing novaterm/pdk-device-install) and putty says "network error: connection refused"
Perhaps something has changed on webos 3.0.5?
Perhaps something has changed on webos 3.0.5?
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Show posts MenuQuoteAdhering to Guidelines on Third-Party Marketing Services
Feb 6, 2012
Once you build a great app, you want everyone to know about it. However, when you promote your app, you should avoid using services that advertise or guarantee top placement in App Store charts. Even if you are not personally engaged in manipulating App Store chart rankings or user reviews, employing services that do so on your behalf may result in the loss of your Apple Developer Program membership. Get helpful tips and resources on marketing your apps the right way from the App Store Resource Center.
QuoteWebOS:
// New libs included. Can use WebOS 3.x features now. Please check for
// PDL_GetPDKVersion() > 100 if you want features unavailable on 1.4.5
delay=6000
repeat
sleep 100
dec delay,100
if mouseaxis(3)=1 then delay=0
until delay<0
Quote_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.104 SN:90a22027 - 3D, NET
Wordcount:1704 commands
compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack
[echo] Creating output directories if needed...
[echo] Compiling aidl files into Java classes...
[echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
[echo] Generating R.java / Manifest.java from the resources...
[echo] Converting compiled files and external libraries into D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android\bin\classes.dex...
[echo] Packaging resources
[echo] No key.store and key.alias properties found in build.properties.
[echo] Please sign D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android\bin\glbasic-unsigned.apk manually
[echo] and run zipalign from the Android SDK tools.
BUILD SUCCESSFUL
Total time: 6 seconds
BUILD STAGE 2: Install on device
[echo] Creating output directories if needed...
[echo] Compiling aidl files into Java classes...
[echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
[echo] Generating R.java / Manifest.java from the resources...
[echo] Converting compiled files and external libraries into D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android\bin\classes.dex...
[echo] Packaging resources
[echo] Running zip align on final apk...
[echo] Debug Package: D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android\bin\glbasic-debug.apk
[echo] Installing D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android\bin\glbasic-debug.apk onto default emulator or device...
BUILD FAILED
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:641: The following error occurred while executing this line:
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:271: exec returned: 1
Total time: 7 seconds
finished Android build-script.
Android=D:\Programas\GLBasic\Proyectos\GlowingSky\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 21.9 sec. Time: 03:19
Build: 1 succeeded.
Quote*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.104 SN:90a22027 - 3D, NET
"Sandscape.gbas"(189) warning : probably unassigned variable : fin
"Sandscape.gbas"(194) warning : probably unassigned variable : mx
"Sandscape.gbas"(194) warning : probably unassigned variable : my
"Sandscape.gbas"(194) warning : probably unassigned variable : b1
"Sandscape.gbas"(194) warning : probably unassigned variable : b2
"Sandscape.gbas"(246) warning : probably unassigned variable : Rrgb
"Sandscape.gbas"(426) warning : probably unassigned variable : sx
"Sandscape.gbas"(426) warning : probably unassigned variable : sy
"Sandscape.gbas"(560) warning : probably unassigned variable : vv
"Sandscape.gbas"(774) warning : probably unassigned variable : piu
Wordcount:794 commands
compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack
[echo] Creating output directories if needed...
[echo] Compiling aidl files into Java classes...
[echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
[echo] Generating R.java / Manifest.java from the resources...
BUILD FAILED
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:310: null returned: 1
Total time: 1 second
BUILD STAGE 2: Install on device
[echo] Creating output directories if needed...
[echo] Compiling aidl files into Java classes...
[echo] Compiling RenderScript files into Java classes and RenderScript bytecode...
[echo] Generating R.java / Manifest.java from the resources...
BUILD FAILED
D:\Programas\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:310: null returned: 1
Total time: 1 second
finished Android build-script.
Android=D:\Programas\GLBasic\Proyectos\Sandscape\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 7.4 sec. Time: 03:20
Build: 1 succeeded.
FUNCTION loadjpg: f$,id
LOCAL w%,h%,ok,pix%[],tpix%[]
LOCAL size=maxsize //2048 for TP
ok=LOADSPRITEMEM(f$,w%,h%,pix%[])
IF w>size OR h>size
LOCAL sx=INTEGER(w/size)
LOCAL sy=INTEGER(h/size)
LOCAL s=(MAX(sx,sy))
sx=INTEGER(w/s);sy=INTEGER(h/s)
DIM tpix%[(sx*sy)]
ok=0
FOR y=0 TO sy-1
FOR x=0 TO sx-1
tpix[ok]=pix[(x*s)+((y*s)*w)]
INC ok
NEXT
NEXT
MEM2SPRITE(tpix%[],id,sx,sy)
ELSE
MEM2SPRITE(pix[],id,w,h)
ENDIF
ENDFUNCTION
ROTOSPRITE id,x1,y1,angle
X2=X1+W
Y2=Y1+H
STARTPOLY id
POLYVECTOR x1,y1,0,0
POLYVECTOR x1,y2,0,h
POLYVECTOR x2,y2,w,h
POLYVECTOR x2,y1,w,0
ENDPOLY