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Main forum => GLBasic - en => Topic started by: Gary on 2014-Dec-02

Title: Build for iOS app store submission
Post by: Gary on 2014-Dec-02
Been a while since I did a build for release on the app store so wondered if there was any step by step instructions for making sure the app gets uploaded correctly with the correct certs etc as it looks like things have changed a lot in the last 4 years.

Cheers
Gary
Title: Re: Build for iOS app store submission
Post by: Omadan on 2014-Dec-05
Hi guys, I am having problems submitting my app to the app store after all the work I have put into it.

It says Missing 64-bit support.Starting Feb 1, 2015 new iOS apps uploaded to the App Store must include 64-bit support and be built with the iOS 8 SDK, included in Xcode 6 or later. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to build a single binary with 32-bit and 64-bit code.

I have tried everything and error always there. Are we screwed?
Please tell me no, anyone can help?

It is still not Feb 2015.
Title: Re: Build for iOS app store submission
Post by: spacefractal on 2014-Dec-05
This is just a yellow warning, so can still submit a 32bit app until that date, so ignore that by now. Im did that with Greedy Mouse recently eailer this week. Als you do still need to select  the binary in Itunes Connect and then submit. Your binary should been there.

Im do still waiting about the pointer issue there is with the 64bit glbasic. Im got all compiling with 64bit under xcode and got a xcode project up and running, but there is still some issues left, im hoping can got that one fixed.

One of them is the adress pointer error from when you send a string to a function, which might point to a wrong memory adress.