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Messages - Ozden79

#76
Ok, here's the response from OpenFeint guys :

Please try setting the active target to 3.1.3 or 3.1.2 (upper left pull down menu in project window).  If you want to support old devices just set the deployment target in build settings to include OS 2.2.1.

So it seems that we should not target to 2.2.1 directly but instead set the deployment target.

Ãâ€"zden
#77
Hi,

I've the same problem in here, still getting error when I weak link those 2 libraries. Also, when I compile against 3.0, my app is recognized different than the older one, antyhign related with the new XCode project template that is provided for OpenFeint?

Ãâ€"zden
#78
I know, but you can weak reference to MapKit and UIKit to get the game work in 2.2.1, which I did, but I still get the error, might be something about the new xcode project type for openfeint?
#79
OK, I'm getting an error in here stating that "MapKit not found". I'm building for 2.2.1 and OpenFeint requires MapKit and UIKit to be referenced as weak to compile under this version, which I already did.

What might be wrong?
#80
Thanks again...

I'm now in the process of integration and will let you know how it goes..

Cheers
#81
Thank you for your response...

You mentioned a function called " GLB_OF_Init()" but I don't see it in the gbas file? Am I missing something?
#82
Hi There,

Does anybody have any small tutorial about this? I can see there are a few functions in it but I'm not sure how frequent and usage in any part of the game will cause any problem or not?

Thanks in advance...

Ãâ€"zden
#83
Alright, after hearing the good news on OpenFeint, will move onto it but this will be a good choice in the future... ;)
#84
Great news, changing plans from Scoreloop to OpenFeint...:)
#85
Is it released, I'm looking forward to integrate it to my game, FastBall... =D
#86
Details

Name: FastBall
Genere: Action/Arcade
Cost: 0.99$
Web: http://www.klikgames.net/
ITunes : http://itunes.apple.com/app/fastball/id355522896?mt=8

Description

In FastBall, you control a rolling ball. In his way, there are many obstacles and his only ability is to jump. This is where he needs you, you'll make him jump by tapping the screen.

With this simple mechanic, FastBall contains 40 action packed levels. Through the levels, you'll need a good timing, pure attention as well as decisions on which path to follow to reach the level end.

It is easy to play and easy to enjoy....



[attachment deleted by admin]
#87
There is no direct way as far as I know and you can check whether mouse x and y coordinates are within the bounds of any of your sprites. To do this, you'll need to note down the last bounds of your sprites or maybe should check when you calculate where to draw your sprite.
#88
Hello Gernot,

Glad you liked it. I'll look into the star fade and ball rotation speed.

About adding further game mechanics, actually, we already have similar and a lot more mechanics in our mind, but, since this started as a test project and want to release it asap, coz we have more games in the pipeline, we wanted to keep the gameplay in the simplest form possible. Hopefully, if we get a good reaction for it, we'll include them in "FastBall 2" to make it a much richer gameplay experience.

Thanks again... ;)
#90
Hi There,

I'm proud to inform you about our upcomign first game, FastBall, for IPhone/IPod Tcouh platform. It has been started as a test game to warm up into the platform and as people around us liked it very much, we decided to release it as our first game.

In the game, you are controlling a ball which is continusly rolling and has lots of obstacles in it's way. To avoid these obstacles, you make our ball jump by tapping into the screen, sounds easy I guess ...   :)

Here's the first glimpse of the gameplay, sorry for the terrible quality as it's my first experience in such a thing :

http://www.youtube.com/watch?v=DQ9g-R4lv8w

It'll be submitted this week and hopefully will be available in a week or so after the submission...

Let me also express that GLBasic has helped me a lot while developing it, pretty easy and clean language which allows you to get productive quickly, kudos to the creators... ;)