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Messages - fjsantosb

#46
Hi Gernot,

Thanks for your fast response, I know about the use of platforminfo$, but what parameter on NetWebGet$, indicates where to write to?
In other hand, i don't want to save the response anywhere, it is only to insert data on DB.

King Regards, fjsantos.
#47
Hi Gernot,

The sintax is:

- GLOBAL SERVERURL$ = "http://proyectos.signo-net.com";
- LOCAL path$ = "/exodus/api/iphone-1-0-0.php?id=" + id;
- NETWEBGET(SERVERURL$, path$, 80, "");

What can be the problem?

Thanks in advance Gernot!

King Regards, fjsantos.
#48
Hi there,

When I use command 'NetWebGet' i get 'BAD ACCESS' on iPhone (it works well on pc).

Can anyone help me?

King Regards, fjsantos.
#49
Hi there,

As usual another great work coming from trucidare!

Thanks for sharing!

King Regards, fjsantos.
#50
Hi Ozden,

Congratulations! Great work for this addictive game!

King Regards, fjsantos.
#51
Hi there,

I am interested on iPad support too. It will be a great addiction to include on GLBasic!

King Regards, fjsantos.
#52
Hi there,

I have managed to build iPhone OpenFeint enabled App from scratch, it was kinda easy following instructions on OpenFeint readme and adding OpenFeint trucidare lib.

Thanks for helping!

King Regards, fjsantos.
#53
Hi there,

I am not tried to compiled yet, but thanks for your help Ozden. Yep i saw the video of 'Bridie in trouble' and it's seems very playable!

Thanks for your continuous helping trucidare, i will try from scratch following instructions.

King Regards, fjsantos.
#54
Hi Ozden,

Then i will try to build from scratch.

Thanks for your help!

King Regards, fjsantos.

pd-> It looks great your new game!!
#55
Hi Ozden,

Thanks for your reply, but the problem arise when I updated GLBasic to 7.308. (have you compile your new game with this version?).

King Regards, fjsantos.
#56
Hi,

Thanks for your reply.

I think the problem is anything related to bit depth finally.

King Regards, fjsantos.
#57
Hi there,

From last update of GLBasic, OpenFeint project doesn't work anymore. I think is anything related to change of 'main.mm' to 'main.m'.

Please, anyone can help?

King Regards, fjsantos.
#58
Hi Ian,

Thanks for your help, but the problem here, is that when I sync the image with my iPhone, its look kinda different that when i code as 'game background'. That why i am a bit confusing :S. Maybe they use different algorythm to compress?

King Regards, fjsantos.
#59
Hi Ozden,

Yep, it's seems to be something related to bits depth; but is extrange that if you sync the same image on iPhone, the gradient seems to work well. (So it's seems to be only related to games).

Anyway, thanks for repply! ^_^

King Regards, fjsantos.
#60
Hi there,

I have some problems when using gradients on iPhone. On emulator all looks great, but when i build to iPhone i get somewhat gradient effect like using low bit depth.
If i move the image to iPhone directly, i can see the gradient effect perfectly clear.
I dunno if it normal (if iPhone get low bit depth when gaming), or if it is anything related to GLBasic.

Anyone has experimented some similar?

King Regards, fjsantos.