I am looking to find the best way to have multicoloured fonts (programmically) in GLB without the need for multiple bitmap fonts.
My own idea is create the font like 8-bit character set or UDGs and re-colour as needed.
Anyone else try this or have an idea or tricks up-their-sleeves of how to go about?
White Fontatlas and draw parts of it with polyvector and the color you need.
You can rescale and coloring it that way.
I'm doing it as Schranzor described, additionally with PolyVector you have more freedom and can parse special chars differently - for multiline rendering and so on..
MrPlow, see if the program works for you (maybe with some changes)
http://www.glbasic.com/forum/index.php?topic=9108.msg82633#msg82633
Thanks guys! I will check that out!
im did a rutine using bitmap that can scaling in any site. im a that used a mac program to create those font.
Im thinks its was this thread:
http://www.glbasic.com/forum/index.php?topic=9981.0
im have allways used my own font system, so im could uses scaling.
V16 has true type fonts, and you can set a color, IIRC. However it is quite slow in comparison to bitmap fonts. I'll have to pre-render a bitmap when you load a TTF font.