V7 release candidate

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Kitty Hello


Hemlos

Should i install / overwrite the beta with this new version?
Bing ChatGpt is pretty smart :O

Hatonastick

Since it looks like another full install, I'd say not mate.  Definitely uninstall previous first.

Uncle

Hello,

Is this the same as the Beta, or has there been some nice changes :)  Are we able to compile all the way thru to the Iphone with this version... fingers crossed.

Cheers,


Uncle

Kitty Hello

iPhone deffo works now. That's the version we used to submit to the app store.

codegit

Has anybody been able to build successfully for the iPhone with this new release?? I am still having problems, but it could be my lack of understanding of the procedure?  :|
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

#6
I think it creates the XCode stuff okay, but I do get :

arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/s/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)

Just need to get a signature now.

Moru

When I compile code with TYPE's in it I get these errors:

Code (glbasic) Select
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:26e2f3eb - 3D, NET
Wordcount:2688 commands
compiling:
In file included from C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp.h:7,
                 from C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_tempg.cpp:2:
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:367: error: stray '@' in program
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:367: error: stray '@' in program
C:\DOCUME~1\Devcon\LOCALS~1\Temp\glbasic\gpc_temp_class.h:368: error: stray '@' in program


If I doubleclick those lines I get this code:
Code (glbasic) Select
KEYCODES()
{
vk_escape =  0x01@@36;
vk_1 =  0x02@@37;
vk_2 =  0x03@@38;
vk_3 =  0x04@@39;
vk_4 =  0x05@@40;
vk_5 =  0x06@@41;
vk_6 =  0x07@@42;
vk_7 =  0x08@@43;
vk_8 =  0x09@@44;
vk_9 =  0x0A@@45;
vk_0 =  0x0B@@46;


Actual code looks like this:
Code (glbasic) Select
TYPE KEYCODES
vk_escape          = 0x01
vk_1               = 0x02
vk_2               = 0x03
vk_3               = 0x04
vk_4               = 0x05
vk_5               = 0x06
vk_6               = 0x07
vk_7               = 0x08

And has been working for two years now so I don't think it's the code :-)

codegit

#8
Quote from: MrTAToad on 2009-Aug-04
I think it creates the XCode stuff okay, but I do get :

arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/s/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)

I get the same result as you do and then it wont build on the MAC. I get this warning message on the MAC "the copy bundle resources build phase contains this targets info.plist file 'iPhone-Info.plist' "

and also during build on MAC

"/xcode/glbasic/iPhone_Prefix.pch: No such file or directory"

:|
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

#9
Moru - I told Gernot about that yesterday :)

codegit - Dont forget to compile for Device 3.0 | Release (and not the simulator).  It should then compile - just need a signature now :)

Generally : Where do we get the code signatures from ?  The standard iPhone development system is $99 (?58.43)

codegit

#10
@MrTAToad - Have you actually compiled on your MAC? I tried both simulator and device and it does not compile. Also, I am a registered apple developer  ($99.00 deal). I have provisioned my device and I can compile stuff using objective c and it runs on my device with no problems. I think I have misunderstood (or missed something with regard to GLBASIC and the iPhone build procedure in XCODE)  :|

Can you please describe the process you use to get a clean build from the PC to the MAC.  :good:
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

So far I haven't actually got a complete build - I need to get a signature - but the only message I get is to do with that.

Kitty Hello

codegit - simply copying your Media directory from .app into the XCode directory, then build the XCode project should do. Apple gave out information how to request a code signature, take a look in your developer account on developer.apple.com.

I'll make some PDF how to make all that once I find the time. This week is quite busy, though.

codegit

Thanks. A PDF will be very helpful.  :good:
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

trucidare

Compiled iPhone Multitouch Test out of the Box with v7RC1
Compiled for all Platforms.

Result:
Code (glbasic) Select
Configuration: GP2X ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
C:\Programme\GLBasic\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netGetLocalIPs(int*, char const*)':
gf_sockets.cpp:(.text+0x510): warning: Using 'getaddrinfo' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
C:\Programme\GLBasic\Compiler\platform\GP2X\Lib\libGLBasicGP2X.a(gf_sockets.o): In function `netAddress(char const*, unsigned short)':
gf_sockets.cpp:(.text+0x770): warning: Using 'gethostbyname' in statically linked applications requires at runtime the shared libraries from the glibc version used for linking
erfolgreich
F?ge mmuhack.o zu Projekt hinzu: C:\Dokumente und Einstellungen\Damien\Desktop\SampleMachine
_______________________________________

_______________________________________
*** Configuration: GP2X-WIZ ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
erfolgreich
_______________________________________

_______________________________________
*** Configuration: IPHONE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:
arch:
Creating .app for SampleMachine
before copy...
...build the Project in: C:\Dokumente und Einstellungen\Damien\Desktop\SampleMachine\XCode on Mac,
   then copy the 'iPhone' binary to the .app directory
erfolgreich
_______________________________________

_______________________________________
*** Configuration: LINUX ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
*** create process failed
*** FATAL ERROR - Bitte die Compiler-Ausgabe ins Forum kopieren
_______________________________________

_______________________________________
*** Configuration: OS-X_UNI ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
Mac OSX compiler wrapper
compile for PowerPC
compile for x86
combine with lipo
Creating .app for SampleMachine
erfolgreich
_______________________________________

_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:

linking:
erfolgreich
_______________________________________

_______________________________________
*** Configuration: WIN32-DLL ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compiling:

linking:
erfolgreich
_______________________________________

_______________________________________
*** Configuration: WINCE ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
/cygdrive/c/DOKUME~1/Damien/LOKALE~1/Temp/ccWW4pjB.o(.text+0x178):gpc_temp0.cpp: undefined reference to `ZN11__GLBASIC__10MOUSESTATEERiS0_S0_S0_'
*** FATAL ERROR - Bitte die Compiler-Ausgabe ins Forum kopieren
_______________________________________

_______________________________________
*** Configuration: XBOX-LINUX ***
precompiling:
GPC - GLBasic Precompiler V.7.023 SN:df334537 - 3D, NET
Wordcount:38 commands
compile+link:
erfolgreich
_______________________________________
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2 Fails
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC