X_OBJADDVERTEXN

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Markus

Ich brauche zum X_OBJADDVERTEX noch eine wo man die Normalen eingeben kann
die könnte man X_OBJADDVERTEXN nennen.

Und zum X_GETFACE fehlt ein X_SETFACE.

Oder ein X_OBJGETVERTEX und X_OBJSETVERTEX

Kitty Hello

Mit normalen muss ich einbauen. Das mit dem set könnte schwer werden. Was willst Du im Detail machen?

Markus

Also der einfachste schnellste Weg mit dem meisten Nutzen für alle.
Ich denke optionale Parameter nx=0,ny=0,nz=0 ist gut  :good:

Was ich machen will ist die Normale selber zu bestimmen.
Die Automatische Berechnung ist sone Sache und geht nicht immer.

Ein Grundproblem ist das man Werte setzen kann die man nicht wieder auslesen kann.
Zu jedem Set gehört ein Get  :booze:

Kitty Hello

V11 hat X_OBJADDVERTEX_NORMAL.

bigsofty

Ooh, that's a mouthful!  =D but very useful!
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Markus


Hemlos

Sorry im a unilingual idiot...did gernot say hes adding normals vectoring too?
Bing ChatGpt is pretty smart :O

Kitty Hello

Yes. V11 can explicitly set per-vertex normals when building objects.

Hemlos

ooooooooooooooooooo

wasnt this also an issue with 3d model converter? or am i mistaking?

Bing ChatGpt is pretty smart :O

mentalthink

whit this you can have middle Object in flat mode and the other part smooth?¿

erico

Quote from: mentalthink on 2012-Jun-17
whit this you can have middle Object in flat mode and the other part smooth?¿

Yep! I hope for this too! :)

Hemlos

If im not mistaking, this will give more editting power to the direction of light reflection from a vertice.
If im correct above, then the vertice controlling the color reflection is controlled by this, via vector(3d oriented from vertice position).
And furthermore, if im correct,  the vector afftects all the surface corners attached to the vertice position.
I dont think this can split flatmode and smooth, i think that is something else.
Lots of thinking, i will definetly be playing with this option.
Bing ChatGpt is pretty smart :O

mentalthink

#12
Yes Hemlos, I have to look in internet the help of maya, and appears something "about pixel per Normal" at today after a lot of yers making 3D I don´t know too much about this names... In maya appears like this, but how you told, the shading can changes a lot, in max it´s a modifier called smooth, and you change the  angle, like it´s smoothed the mesh....

In this example I think can show more clear... About the 2:28 min can show very clear


erico

#13
yep. like this one image too.

I believe it is the same thing, but Helmos explanation is the more tech detailed one.
But I do use smooth and flat too hehe.

I was now wondering if such could also help bring us weight maps...:)

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mentalthink

Weight maps for this command Erico?¿, I don´t know how use the vertex normal for "bump"... if you explainme can be very interesting... :good: