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Messages - Emil

#16
Thanks!
Found it on the swedish toplist for paid apps at place 256 just now

Didnt expect that
#17
Seems that I didn't even need the app to have correct ids and stuff. Its out now on AppStore :)
https://itunes.apple.com/us/app/sweeper/id733497117?l=sv&ls=1&mt=8
Really need to update it soon since It's in its most basis form.

Even so, yay! :)
#18
That's awesome Ian. PM was sent!
#19
I've made a version of the game that's very simplified, but complete in a sense.
This is so that I can try and add it to the appstore. It's gone kinda smooth up until the point where I need to upload it and verify all bundle ids and whatnot.., I really have no clue about how I'm about to continue right now.., I'll add more information about my problems later when I sit at the correct computer.

But from memory I get error that my bundle ID is wrong or that it doesn't match something else.., But I can't figure out what it should be.., I read somewhere that it should be something akin to com.company.IDname or something.., is it possible to screw this up so it's impossible to have a correct ID?
#20
Thanks for the feedback!
I'll just try to implement it and see how it feels from there :)
#21
Here's a new test on the design side of the graphics. It's just a mockup but I really like it thus far.
#22
Can't get it to work.

If I take away getspritesize and instead let the value be 16 then it works. But when debugging the value should be 16 even when I use getspritesize..., this is really weird
#23
Ok, so now I'm having this strange problem

I started using the getspritesize function to be able to dynamically change my spritesizes without having to hardcode it into the game.
The problem is my background sprite would show up blank.
like this:


But if I change my sprite from this:

To this (added a pink "transparancy" pixel in the bottom left corner):


Then it looks kinda alright (except for the fact that there's a "hole" in the corner:


This problem doesn't show up when I skip getscreensize function and does it manually..., strange
Any ideas?
#24
have been wondering about that for quite some time :)
thanks!
#25
GLBasic - en / simple bubble
2013-Aug-09


made this today, looks quite funny imo  :)

will probably go back to it in a project after my current one.
#26
Android.., I dunno, hopefully.., I'll start with iphone first since that's what we use in the household :)

if anybody wants to add me on skype my username is emil_meiton, I'm not always online (especially now when I'm taking care of my two kids 24/7) but would be fun when I have time on the evenings :)

erico, I like your ideas.., the last solved game in the background sounds fun.

I said I wasn't going to but here's a gif explaining how the algorithm works, kinda:

it goes through everything on the map adding things randomly and reacts accordingly.., then when finished it adds the goal at the "trickiest" spot.
#27
Thanks for the extended feedback erico!

regarding the dots.., I'll try to not make this sound as an excuse.., but the early levels (with only dots) were designed to be easy as to have an easy learning curve for people not used to this kind of puzzle games. But you think maybe it's to easy to begin with? I'll think about having bonuses spread around the maps to maybe avoid boredom (especially if it's to easy in the beginning)

Your idea about bonuses giving you more tries is a good one  :good:.., I need to decide whether or not I wan't to have "tries" as such to begin with.

If you want you could contact me on skype if you wan't to know how the random maps thing is done.., I'm thinking of doing some kind of article about it (If there seems to be any interest) so I don't want to explain it here.., I could but I wan't to do it correctly the first time.

And you are right about it being the hardest part.., but mostly because I'm not a programmer by trade.., The idea is simple but the execution has devilish details that make it troublesome (again probably because I'm not that savy a programmer)

Regarding the background.., tips are welcome.., I'm not sure how to make it lively.., tried to make different things but I keep coming back to this one.
#28
Didn't remove anything. I've been so busy with everything else that I haven't got time to start menu and score/stats screen. Although, it's coming soon hopefully. :)

Great that you like it, thanks!  :good:
#29
I crafted a little demo of the game that you can try out!

It's only the first 20 levels then it restarts at level 0 again
use WASD to move around, down key gives you another instance of the level(different seed value) and space jumps to next level.

https://www.box.com/s/gujw1p1gkmvqcsx98u4b
Hope this works and please tell me what you think of it!
I'm interested in how the puzzles feel to play and not so much graphics right now.
#30
After a long time I've finally managed to do some more work on this project!

Have rewritten and fixed lots of bugs. And I'm proud to say it rus smoothly on the iphone now. Had some issues before but theyre gone now  :)