I'm thinking about bringing this project back from the dead.., I've been away from glbasic for quite some time now but for this game the small build size that glbasic provides is very intriguing.
Here's some tests from a new pixel art software (pyxel edit) that I got tipped of to use.
Will probably do some more tests. I'm not convinced going with a 'nes' style color palette is the smartest thing to do so I might try something more fancy next (but still pixely)
PS:
I just looked at defold (been using unity for a while now) but the build size for an empty ios project is still twice the size of my earlier build at 2.5mb.., and unity file size we shouldn't even mention!
Here's some tests from a new pixel art software (pyxel edit) that I got tipped of to use.
Will probably do some more tests. I'm not convinced going with a 'nes' style color palette is the smartest thing to do so I might try something more fancy next (but still pixely)
PS:
I just looked at defold (been using unity for a while now) but the build size for an empty ios project is still twice the size of my earlier build at 2.5mb.., and unity file size we shouldn't even mention!