Hi, I'm trying to wrap my head around the networking capabilities of GLBasic. So far I think that it's lacking or, hopefully, that I don't fully understand it.
The problem I'm having is that I want to send messages to the server (that handles alot of the logic of my game) and then sends out the correct data to all or specific users.
Right now I can only send messages to other players (granted it goes via the server but the server only acts as a postman). I'm thinking of creating a fake player that gets the messages needed to the server. But that seems a bit counterintuitive as that would mean that the server sends the message to a temporary player just so that the server can see the message.
How would you guys go about doing this?
Maybe I'm just missing something obvious. :giveup:
are you using the NET or SOCK commands? NET has a method of sending to all players. With SOCK the server is responsible to do that.
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Use SOCK commands. They're more basic, so they give you more control. You'll have to write your own protocol though.
Ah.., didn't see that in the manual. Thanks alot!