[SOLVED] Many failures, compiling for iPhone

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spacefractal

simulator does not work. you need compile it for real device.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

msx

Ok. Could be that. I'll try.

Thanks


Enviado desde mi iPhone utilizando Tapatalk

msx


bigsofty

Does the app switching problem still exist?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

spacefractal

im was on vaccation. Its a issues im personally cannot fix it by my self and need help outside. The framebuffer does not recreate correctly after resume. Howover can do save your game possition on a PAUSE event and then quit the game. Next time the user is back, its there the user have been since....
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

bigsofty

Ah, that's a pity, is this a relatively new bug? I seem to remember this was a problem a long time ago but it got fixed?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

spacefractal

I'm thinks it's was fixed, but iOS now simply remove the frame buffer when app is switched. It's something similar what it's happens on android.

It's pity, but I'm do need help on this one. But it's however still run on iOS10 with the update.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/