I'm having trouble getting this working if its possible at all.
I can set transparency to any colour and overlay with no problems.
I then change the transparency to a different colour , grabsprite , then drawsprite to a new location in essence having 2 layer of transparency, how ever this bit never works no matter what i try.
what I am trying to do is have a font outline which is white and never changes.
the inside of the fonts in pink RGB255,0,128 and is draw over a background. this works
I then change the transparency to blue, grabsprite in the area I need which is the outside of the font background.
and draw it onto a new background.
however it always blue.(or the colour i picked)
Ive changed the colour
its A png image
ive tested the colour is saved right( Hence the bug I noticed in UO Dingsfont)
coded it in different orders but never works
Is it possible or Im I doing about it the wrong way.
cheers Paul
I can set transparency to any colour and overlay with no problems.
I then change the transparency to a different colour , grabsprite , then drawsprite to a new location in essence having 2 layer of transparency, how ever this bit never works no matter what i try.
what I am trying to do is have a font outline which is white and never changes.
the inside of the fonts in pink RGB255,0,128 and is draw over a background. this works
I then change the transparency to blue, grabsprite in the area I need which is the outside of the font background.
and draw it onto a new background.
however it always blue.(or the colour i picked)
Ive changed the colour
its A png image
ive tested the colour is saved right( Hence the bug I noticed in UO Dingsfont)
coded it in different orders but never works
Is it possible or Im I doing about it the wrong way.
cheers Paul