Quote from: Schranz0r on 2013-May-10
- you have to include the lib on "Project -> options -> Ink ( maybe in the english IDE it is "Inc" ) i don't know.
- add new gbas to the project
- the new gbas is for the wrappercode something like this:Code (glbasic) SelectINLINE
} // Close glbasic-namespace if you need to...
#include "headerfiles.h"
// now you can code like in normal c / c++
namespace __GLBASIC__{ // open GLBasic-namespace
ENDINLINE
thats the basic way to do this.
Take a look into other wrapper, to see more details.
Thanks Schranz0r,
Actually that is what i wanted, Great work thanks again man!