Quote from: Schranz0r on 2021-Jan-22
If the Pointer is shown with SYSTEMPOINTER FALSE it's sounds like a bug to me...
So i move the topic to bugreport!
Gah.. sorry. No. Not the issue.
SYSTEMPOINTER TRUE: I can use the mouse and it's not locked to a window. Fine.
SYSTEMPOINTER FALSE: I am locked to the window and can't move the mouse outside of it.
MY PROBLEM: I want to use a game-drawn mouse. I am either stuck with the system (windows) mouse drawn OVER my custom cursor if I want mouse freedom to leave the game window, or I am stuck with being able to use a custom drawn cursor rendered by the game BUT LOCKED TO THE GAME WINDOW.
WHY for the love of god can I not draw my own cursor and have the freedom to move the mouse OUTSIDE THE GAME WINDOW without the Windows system cursor being drawn over it. This isn't a BUG - it's a missing feature.
All I am asking is some help wrapping user32.dll to hide the mouse cursor so I can do SYSTEMPOINTER TRUE, draw my custom cursor, and hide the windows cursor. That's it!
Gernot?