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Messages - quangdx

#47
Without PortForwarding on your router,
when a computer sends data to your WAN address,
it will get to your router then not know where to go.
The port forwarding would take that data and using the Port number as an ID,
send it to the correct IP address of the computer on the LAN.

The only way you could get it to work, is to connect your Server computer directly to the internet,
so ALL network traffic goes directly to it.

But yeah, a proper router with PortForwarding is what you need.
#48
Come the new year,
I'm cutting down the number of days at my I.T. Tech job,
to just 3 days a week.
This will give me 4 days a week and hopefully enough energy to work on actually making games.
And be a Indiegame Dev with some actual completed and released games.
Roll on 2014
#49
Thanks guys,
I'll be working on this some more when I can find the spare time,
full time job makes coding games tough,
as I'm usually too mentally tired by the time I get home.

Once there's a decent playable version, I'll be asking for alpha playtesting.
#50
Try before you buy.
People are more likely to download your game if it's free.
and if they really like it, then they'll pay for the unlock.
#51
I asked about this a while,
as far as I could tell, I was unable to get GLBasic apps to run on 10.5.8,
Snow Leopard was the minimum requirement.
Which completely negates having OSX universal builds,
as Snow Leopard and above is Intel only.
#52
You're one badass mutha lovin spacefractal.
thanks.
#53
I checked out the latest AndroidSample inside Android Extras v1.5.3
Trying to build and run for Windows still throws up the error,

linking:
gpc_temp1.o:gpc_temp1.cpp:(.text+0x5e): undefined reference to `_android_JAVACALL'
*** FATAL ERROR - Please post this output in the forum

I couldn't find any mention of a work around :(
#54
So things I've learnt today,
SpaceFractal has been awesome and put together this thread
http://www.glbasic.com/forum/index.php?topic=9644.msg83806
Which has the SDK upgrade needed for the Ouya,
you basically copy over the relevant folders as in the readme file.

You CAN NOT run the Android code on Windows,
which unfortunately having to maintain two versions of your game,
one that will run on Windows, then copy and pasting all the code over to work with OUYA.
#55
So this is what I came up with in 24 hours at the Game Hack held at Pinewood Studios.
The topic for the main prize was Childhood, hence the toys,
and there was another category for the best endless runner.
hence the mini game built into the intro screen.


http://www.youtube.com/watch?v=6aV1iVSQ-mU
#56
Well, I attempted to upgrade the NDK,
ran in to a bunch of problems,
so ended up having to completely uninstall then reinstall everything.
I guess we'll have to just demo the PC version for this GameHack, and an Android version minus features.

But I will return and attempt to get AndroidExtras working another time,
has anyone written a step by step instruction guide to installing it?
If not and I manage to work it out, I'll write one.

thanks
#57
So I'm currently at GameHackUK coding a game for the new Android GameStick,
I've tried to run the AndroidSample.gbap but I get the following error.
When trying to compile and run it under windows

*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.10.060 SN:c191b397 - 3D, NET
Wordcount:420 commands
compiling:

linking:
gpc_temp1.o:gpc_temp1.cpp:(.text+0x5e): undefined reference to `_android_JAVACALL'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 3.5 sec. Time: 17:34
Build: 0 succeeded.
*** 1 FAILED ***


I assume the code will ONLY compile on Android,
is there a way I can separate/make checks to skip the Android bits so I can test in Windows?
Unfortunately it's all outside my scope of knowledge.
But I'll give a damn good try at understanding and learning.

thanks.
#58
Unfortunately it looks like there's now way to develop with this version.
You need the the one that says DEV on it to install APK's

http://venturebeat.com/2013/04/23/gamestick-unboxing-reveals-interface-app-installer/

:(
#59
My brother received his KickStarter version today,
I've got mine on order from Amazon, ship date is stated to be 30th of November.
Guess I'll need to bug him to let me use it.