Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jonás Perusquía

#1
Quote from: erico on 2015-Mar-28
The pitch is a bit "too desperate", but the abstract is there.
Would prefer if there was a bit more gameplay.

Overall I like it, it seem a nice idea.
Yeah I know, but have their reasons.
#2
Hello everyone!
I come now here to ask for your help :)

My friend is conducting a Kickstarte campaign of his new game. Here in Mexico is not easy to create a good game and become popular (most of the people is used to mini-games).

This project looks very promising for all of us who know these people.

Please help us reach the goal!

https://www.kickstarter.com/projects/lienzo/mulaka-origin-tribes/
#3
Quote from: Kyo on 2014-Jul-04
Sorry fot the OT!

GLBasic 12.243?????

but are you sure?  I have 12.096  and Gl_b  tell me that is updated to the latest version  :S

Yes, i downloaded the latest version from here: http://www.glbasic.com/main.php?site=download
#4
Hello everyone!

i tried to compile with new java sdk version 8u5

however, the console shows this and hangs:
Code (glbasic) Select



BUILD STAGE 1: Compile and pack RELEASE
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
El sistema no puede encontrar la ruta especificada.
Updated and renamed default.properties to project.properties
Updated local.properties
Added file C:\Users\JonasPM\DEVELOPMENT\GLBasic\DitraFall\distribute\Android\build.xml
Added file C:\Users\JonasPM\DEVELOPMENT\GLBasic\DitraFall\distribute\Android\proguard-project.txt
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
BUILD STAGE 2: Build DEBUG and install on device
   [subant] No sub-builds to iterate on
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] 3 warnings


Maybe GLBasic 12.243 is currently not compatible with the newest Java version?

Thanks in advance!
#5
I LOVE IT :D

A more flexible menu would be nice, for example, using the mouse to select options, but really impressive!
#6
Thank you Ian Prince for your help! really useful :D
#7
I did not understand how to add IAP and Controller support to an existing GLBasic project :(
#8
Thank you for all this :D

Would be awesome if you could expand a bit the information about OUYA :)
#9
Amazing! thanks for the new beta release, keep up the good work and i hope you are well :)
#10
cool! nice work! you are the best!

P.S.
spacefractal, the OUYA IAP is inside the AndroidExtras? thanks in advance!

I'm ready to upload my game :3
#11
You wrote
Code (glbasic) Select
    LOADBMP "E:/Background.bmp"
But you shouldn't use drive letters, since they sometimes change depending on PC, try with:
Code (glbasic) Select
    LOADBMP "../Background.bmp"
each ".." means "back to folder" so if your app.exe is inside of C:\Users\Me\app.exe
and your Background image is on C:\Users\Background.bmp
Try placing ".." without quotes before the file name as above, if your image is in the same folder as your app.exe then write only filename, if your background image is in a further folder than your app.exe, example:
C:\Users\Me\images\Background.bmp
Then use:
Code (glbasic) Select
    LOADBMP "images\Background.bmp"

These should not be used:
Code (glbasic) Select
    LOADSPRITE 0, "E:/Player.bmp"
    DRAWSPRITE 0, 100, 100

Since these commands are only for LOADSPRITE, ZOOMSPRITE, ROTOZOOMSPRITE and STRETCHSPRITE

You should better check out STRETCHSPRITE, for me, it is better because when using STRETCHSPRITE you can change width and height.

Code (glbasic) Select
    LOADSPRITE "Background.bmp", id  // id is any positive number
    DRAWSPRITE id, x, y // x, y positions
x=100
y=200


To use the image as background use this:

Code (glbasic) Select
GETSCREENSIZE sx, sy
    LOADSPRITE "Background.bmp", 0
    STRETCHSPRITE 0, 0, 0 sx, sy    // first 0 is id, next ones are start x/y positions, then sx/sy are final positions.

GETSCREENSIZE returns the screen resolution for your app (as specified in project options) and places it in the variables sx## and sy##.

Do not forget to use SHOWSCREEN, i always do :D

Also, you should check out the SETCURRENTDIR(); command :)

Press F1 while using GLBasic SDK :)
#12
Oh! Brick Redux, thanks a lot for helping me and all the GLBasic community :)

I will try your method as fast as i can, again, THANK YOU! :D
#13
Quote from: spacefractal on 2013-Aug-10
MOUSEAXIS is actuelly nonesense to been supported for mobileOS, because that command was more suited for a real mouse. On Touch based systems, its better to use MOUSESTATE. If you want MOUSEAXIS on those systems, then do a functions and simulate that function.

That bug have been reported long long time ago and dont except it to been fixed soon.

PS. A that command as a functions could been done in ANDROIDEXTRAS throuch.

Thanks for clarifying that spacefractal!
#14
I have also a bug report, MOUSEAXIS does not seems to work under Android
#15
Thanks :D i thought that you had a box for everything in your game and scaled as required, (to mantain proportional scaling).