New Puzzle Game WIP

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Ian Price

#15
There actually is a delay, but I can increase it - but then users might not think it's working if they have to hold on the piece for a long period. How long is too long? :/

[EDIT] Here's a new version where you have to hold on a completed path for longer before it erases. This seems a fairly comfortable length of time.
I came. I saw. I played.

spacefractal

#16
im cant see the issue with that, howover its could been if hitted quite away, example more than two cells away from the current path, or clicked on a another number will cancel the previous and draw a new one.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Moru

That totally depends on your target audience. The first thing I do with my windows installation when I reinstall is set the keyboard repeat to max and the delay to min. Others are quite happy with the delay and repeat in the middle. That delay was too short even for me to see it :)

I realize that touch and swipe might be a bad idea since you wanted to enable scrolling and zooming. So the only thing I can think of is delay or double-click.

As long as that is mentioned in the instructions, both should work well.

How hard is it to hit the right tiles on the phone though? Accidentally deleting your work is always frustrating.

spacefractal

on a touch based with scrolling and zooming, this could all been done with two fingers, include scrolling. that means marking multiply path is not possible, but is not required at all anyway.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#19
there is something wrong with the newset version. There is no level layout at all?

Im throught you did added a new beta, hence this post. Got the game working again (because im saw the EDIT in the first post). But seen its the same version.

Its would been nice if you can add a version number in your next version to avoid it.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

It was a new beta. I changed the length of time it takes to remove a placed path, to prevent accidental erasing of set paths.

I did outline the changes  - see the top post on this page.

What puzzle did you last download? - the first one was fast-food items, the next was a comic book hero.

I will be updating this later with a new look and yep, I will label the versions in future.
I came. I saw. I played.

Ian Price

New update -

- Moved gamescreen to right.
- Added small preview (may change size)
- New puzzle
- Added (c) & version info

I came. I saw. I played.

spacefractal

#22
the new version works quite better:-) and a nice cancel method, its works nice  :good:.

Im did found a another nice lille bug (v0.04):

You have forget to reset the removal delay timer, which should been happens after each path removed and when the user cancel the path. You can accidently got removed many path at once with the same click....




Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

OK. I'll have a look at that. Cheers Alan :)
I came. I saw. I played.

Ian Price

Here's a new puzzle. Just unzip it and rename it to whatever the puzzle was named in the last release (4.dat?) and place it in the Data folder.
I came. I saw. I played.

erico

New game! Great, I will be soon checking it out too.

Ian Price

Here's another update. I've opted for a simpler "double tap/click" feature to remove paths and painted areas, seems more natural and intuitive and decreases chances of removing areas accidentally.

I've also added some information panels (see attached screenshot)

This is likely to be the last beta update.
   
I came. I saw. I played.

spacefractal

#27
dont forget to remove attachement from the older builds to avoid confuction, because im allways try that one in the first post first.

0.5:
The timer can been stressed to look on if you want a relaxed game. Would been nice to hide it by just click on the timer and replace it with "show". Just a idea (the time its self can still been run in the background of course).

But im do love the double click method you choiced to cancel and also to remove path. That works excellent!

Do you have plans to random puzzles? which could been fun to sovle?
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I'm glad you like the double click - it does feel (and work) so much better than the previous method.

The time just counts up - there is no time limit. I find it quite interesting to see how long a puzzle has taken to solve. It will (eventually) save each puzzle's completion time so that you can try to beat it in later games. Of course I'll modify the status to show the best time too. Removing it? Dunno. Making it a little less obvious is certainly possible.

Random puzzles hadn't even crossed my mind. I was so eager to create a working app and then work on the puzzles that I never even thought about it. I'd have to say that for time being I would prefer to concentrate on pictures, but random is a possibility.
I came. I saw. I played.

spacefractal

you dont to remove it, just a possible to hide by clink on the timer and uses that as a "toggle" button. This is just a idea.

yes its fells nice using that metod and no confuction to uses that for both. You could even double right click to act as the double click eventuelly.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/