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Topics - Stu_C

#1
R3PLAY (pronounced "Replay") is a brand new show celebrating four decades of gaming history.

Presented in association with Retro Gamer and gamesTM magazines, this unique event will offer gamers of all ages the chance to experience gaming systems from the 1970s to present day.

Hosted by TV personality and videogame fanatic Gail Porter, the R3PLAY Expo will take place at The Norbreck Castle Exhibition Centre in Blackpool on 6/7 November 2010

Check out last months retro Gamer  or this link http://www.r3play.info/ to find out more.

The event it is packing plenty in!  and best of all its by the sea ...... ok granted you would die of hypothermia if you ventured into the sea but its still by the sea !

Why have am I so excited about it ? - well  OvinebyDesign have got a table and will be displaying not only our past creations but also our current WIPs'

If your booked to go already some and have a chat with us (and make our table look busy !)


Oh heres some of the printed literature (just arrived from the printers )




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#2

Must be something im doing, now Im compiling using 4.0 sdk changed all my project details so it now compiles but Im getting

Code (glbasic) Select

"_max", referenced from:
_iphonebattery in libGlbasiciPhone--egl.a(iphoneAppController.)
"_min", referenced from:
_iphonebattery in libGlbasiciPhone--egl.a(iphoneAppController.)


any ideas ?  I say its something im doing as I have previously compiled to os4 with the same project.....


#4
GLBasic - en / Iphone GUI
2010-Jan-19

Has there been any development on glbasic having access to the iPhone GUI/keyboard ?


I remember reading somewhere that Trucidare and Gernot were "looking" at it.  Any advances ?

#5
hmmmm glbasic has stopped loading with the

"application has failed to start because the application configuration is incorrect...."

last time I saw that was todo with the "vcredist_x86.exe" having to be updated.

ive uninstalled, installed, cleaned the registry - still not working...

Any ideas ?

#6
GLBasic - en / Userlib
2009-Aug-25

Is it possible to create a userlib from a project that uses several .gbas files ?  All the tests im doing have work but they have been with a single GBAS file,  now testing on a project I want to create as a userlib seems to only compile the file you are currently looking at.

#7
Iphone compile is broken


v 7.082

collect2: Id returned exit status
symbols(s) not found
OPENGL_IMAGE::LoadImageJP(char const*
Xcode error   LoadjPEG(char.....   


COmpiling with Xcode 3.1.3

#8
Iphone compile is broken


v 7.082

collect2: Id returned exit status
symbols(s) not found
OPENGL_IMAGE::LoadImageJP(char const*
Xcode error   LoadjPEG(char.....   


COmpiling with Xcode 3.1.3

#9

I have a project that compiles fine as long as you dont compile as debug.

The compiler returns with

Code (glbasic) Select

error: expected constructor, destructor, or type conversion before '(' token


and the offending line is the ON_DEBUG ( 1, 109 );

Code (glbasic) Select

#undef __GLBNO__
#define __GLBNO__ 110

#undef __GLBNO__
#define __GLBNO__ 110
ON_DEBUG ( 1, 109 );

#undef __GLBNO__
#define __GLBNO__ 111

#undef __GLBNO__
#define __GLBNO__ 111
// auto-mid handle mode (T/F).

#undef __GLBNO__
#define __GLBNO__ 112

#undef __GLBNO__
#define __GLBNO__ 112
//.


any idea to why this is happening ?



Also a little niggle, once you have selected to view the gpc_temp file, then recompile,  the gpc_temp is not reloaded back in.



#10
SPLITSTR ignores delimters that contain no data.  This is important for loading in CSV files  :S

take the code

Code (glbasic) Select

test$ ="1,,3"
num = SPLITSTR(test$, splits$[], ",")
FOR i=0 TO num-1
PRINT ">"+splits$[i]+"<", 0, 20*(i+1)
NEXT


I would expect the return to be
>1<
><
>3<

instead it ignores the empty array and produces

>1<
>3<

#11

I can seem to get SHELLEND to run anything on the POCKET PC ?   Does the PocketPc not support this function ?

/StuC