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Messages - Jayenkai

#1
Announcements / Re: PMS
2018-Aug-07
a=a-((a-b)/c)

Might be helpful to smooth things out a bit.
eg,
CameraX=CameraX-((CameraX-CameraXTarget)/8)   (tweak divider to make faster/slower)
CameraY=CameraY-((CameraY-CameraYTarget)/8)

Also
ScoreDisplay=ScoreDisplay-((ScoreDisplay-TrueScore)/4) ; if Abs(ScoreDisplay-TrueScore)<4 then ScoreDisplay=TrueScore; Print ScoreDisplay
gives more of a "ticking" score display.

You can probably find a bucketload of other uses for the incredibly simple bit of maths.
#2
Announcements / Re: PMS
2018-Aug-07
Not a bad looking game.  A little slow, perhaps, but I imagine (/hope) the speed will ramp up as it gets harder.

Motion Sickness Rating : 8/10 - Fairly queasy after just a few seconds.  (Don't think of this as a bad thing.. I have terrible motion sickness!!)
#3
So.. No, then.
OK, thanks, guys.
#4
GLBasic - en / Audio Pitch?
2017-Jun-25
About 5 or so years ago, (*checks*...2011!) I purchased GLBasic, but then found out it didn't have Audio Pitching.
Since my sounds are fairly repetitive, I find that Audio Pitching is essential.
Bullets going "Peow Peow Peow Peow" over and over, sound much less annoying when there's an ounce of variety in the pitch.

On the day I realised there was a lack of audio pitch, I stopped trying, and moved on to other unnamed language.

Now that other unnamed language is coming to a close, I'm rummaging around to try and decide what language to use next.

It's brought me back here, and I'm wondering..
..  Did this problem (And, to me, this IS a fairly major problem) ever get fixed?!

Can I return to GLBasic, yet, or should I look elsewhere?

other unnamed language 2 is probably the only other choice on the horizon, right now, but it doesn't half end up with big .exes!
5Mb just for hello world!? And a whole bunch of extra .dlls and stuff in the folder, too!?! Yikes!!
#5
K, thanks :D
#6
*Necro-Bump*

I'm finding myself back at that "Converting BlitzMax to Obj-C is ticking me off" point and my head's doing the whole "Monkey or GLBasic" argument again.

In the past 8 months I've written 10 compiled games, 3 iOS games and 25 PlayMyCode games.
10...  TEN..
I NEED to do more than 10 games in 8 months, that's just pathetic.
And constantly switching is winding me up.

So..
Did this get sorted yet?
#7
Yeah, that's ...probably.. not going to work for a music engine ;)
I'll make do until it's achievable, and will have all fingers marginally crossed until such time.

Monotonous Audio here I come!
#8
The whole point of a "Buy 1, do all" purchase was so I didn't have to faff about trying 100s of addons to get the right selection of 20-or-so different ones, which may or may not work with all intended target systems, and result in the enduser having to download x/y/z dll because the one that Windows has decided to use is inevitably different to the one that's right there in the directory alongside the exe file, even though every other system in the universe manages to load the right one without having to be told every step of the way, exactly what it should or shouldn't be doing.
I dislike addons more than I dislike spikes.
#9
My games look like a 2 year old drew them.
Are they really about to start sounding that bad, too!?

When do we get pitch?!

My Music Engine's impossible without it!