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Messages - Ozden79

#61
Does anybody know  good resource for a football / soccer game AI? In GLBasic? =D
#62
Hello There,

I would like to ask whether it's possible to add In-App purchase of IPhone applications into GLBasic? This question only queries the possibility so I'm not looking a ready made thing for now, but just want to know whether it would be possible in the future which I might hire somebody to do.

Thanks,

Ãâ€"zden
#63
Francisco,

About the unresponsiveness, it seems to be fixed and I immediately updated my game with this new version... =D

Ãâ€"zden
#64
There is no need for additional change as far as I see. I recompiled my projects and everything seem to run fine on IPod now...

Thanks again...

Edit : Apart a small glitch, when the openfeint dashboard opens, the music stops and after returning back, it takes 5-10 seconds to resume the music, which I can live for now...
#65
I've now did manually update to the latest version. (bad side of putting the computer to sleep and continuing later :))

In xcode side, I only add the "liblibOpenFeint.a" that I got from the xcode project in the first thread of this project, is that ok or does it need to be updated as well?
#66
I seriously think I got the wrong version as if I don't open the openfeint dashboard, everything seems to run fine, could somebody, please, point me to the latest and correct files  :nw:
#67
I'm using the lib in xcode and wrapper in the first post of this thread with v2.4.3 OpenFeint. Is there any newer version?
#68
Hi,

I've one problem in here now. Since I integrated OpenFeint, when my game is played online, meaning OpenFeint has connected to it's servers, responsiveness of my game decreased a lot to nearly an unplayable level. I would like to ask whether this is something to do with the GLBasic wrapper or is something to do with OpenFeint in general?

Thanks,

Ãâ€"zden
#69
Sorry that I still didn't test it on IPhone. This happens when I use PLAYMUSIC, as I use mp3 files as music.

I'll again post the results on IPhone when I test it.
#70
Yay, didn't know this command, thank you very much... =D
#71
I didn't check on IPhone, yet and will let you know once I test it.
#72
Hello Ian,

Thanks for your reply. I think zooming won't be any kind of help to me, so I'm writing a function which draws a tile with the width that I want...

Ãâ€"zden
#73
Hello There,

I loop a 30-40 seconds of music in my game and I see a small, like half a second, of gap exactly when the music finishes and starts again. I think this occurs while the music play engine rewinds back to the music start to replay it. What I want to ask whether this is something that can be fixed or should I make the arrangement in musics so they always have a gap in their end so this delay is not noticable?

Thanks,

Ãâ€"zden
#74
Hello There,

ZOOMSPRITE command zooms a sprite with a relative value. I wonder if there is any way to zoom a sprite within a fixed rectangle? I want to use this to create the background of my buttons, just like in html decorating an image into a table baclground...

Thanks,

Ãâ€"zden
#75
Trucidare,

I want to thank you for providing this nice OpenFeint wrapper. I posted my game update with OpenFeint integration now and  integrated it into the Lite version as well.

Thanks again... ;)