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Messages - Kuron

#226
Bug Reports / Re: Forum
2009-Oct-20
I noticed that too, but I switched themes and forgot to mention it =D
#227
I would love to see the B3D format supported.  I have no artistic talent, and the models I bought a few years back are all in B3D format.  I have no idea in how to get them converted to something GLBasic can use.

QuoteB3D is not so closed format. B3D's spec is officially opened at  http://www.blitzbasic.com/sdkspecs/sdkspecs/b3dfile_specs.txt

That was for the original release.  The B3D format "may" have changed a little bit since then.
#228
Off Topic / for Gernot
2009-Oct-17
I had to post this for Gernot

#229
QuoteInterested to share your thoughts and experience?

I am not well-liked around here, so I rarely post  anymore  ;)
#230
Just to back up the original post, there is no problem making a Game Maker type of product.  I have two different games that include a custom scripting language.  The games can be "modded" or new standalone games can be made to share with others.
#231
No problems with Windows 7, just make sure you install OpenGL capable drivers for your video card.
#232
Promotion is my tool of choice
#234
Quote from: MrTAToad on 2008-Sep-13Must say I do love the debugger - its the first one I've come across thats actually useful...

I won't name names, but some of the competition could learn a lot from GLB's debugger  :nana:
#235
Off Topic / Re: MD2 Models
2008-Sep-14
That is one aspect that makes GLB worse than B3D and DBP and that is the limitation of using a proprietary format for the models instead of using "standard" formats.  At least with B3D and DBP you can load MD2, X and 3DS natively.
#236
Off Topic / Re: MD2 Models
2008-Sep-13
Quote from: bigsofty on 2008-Sep-09
NP Kuron, if you change your mind your welcome to contact me in the future.

The main problem is they work fine in the original engine they were made for, but seem problematic with GLB's converter.  They are so old and low-poly that nobody would even use them even if I released them, although I do think they are still nice enough for many games.

On another note, I have contacted two people to ask for price quotes to write a B3D to DDD converter.  Only heard back from one so far and that is for $100.00  A bit steep for my budget, but if I could use all of my B3D models it could be worth it.