Can glRotation and glScale be set from within glBasic to be used with STARTPOLY ?
Yes, I'm not pushing an identity before. You have to restore the matrix later, though (or call X_MAKE2D)
Ok, shall give that a try.
I was actually wondering if STARTPOLY could be extended to that the rotation and scale could be called as a parameter
Im talking more of a 2D system but I suppose a 3D one too (im just being selfish)
i.e STARTPOLY scalex, scaley, rotx, roty