Big File DDD

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Agny

I convert a file *MD2 in *DDD and at me turn out a sizable file.
*MD2 the size 4Mb
*DDD the size 12Mb

http://rapidshare.com/files/111504567/Femele.rar.html

Agny

I converted a file *3DS in *DDD and it turns out too very big.

http://rapidshare.com/files/111527126/MakRobotic.rar.html

Why? This is unacceptable!!!

Agny

What file to use?
*dda?

This file too is unacceptable, because anyone GAMER can open its notepad and easy change that will want. =(

Moru

Try SHOEBOX, mabe that works for hiding the files?

Agny

Thanks for SHOEBOX, I did not know.
But if to use *DDD, the file decreases, but all the same big.

If to use *dda will be less?

Schranz0r

I think we need a 3ds-loader for GLBasic :)
Gernot  :D
I <3 DGArray's :D

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Agny

I wanted to go in other way - to write loader on GLBasic. But appeared, that there are no commands for this purpose.

Even there are no similar commands as on Blitz3D:

AddTriangle () - Adds a triangle to a surface.

VertexTexCoords - Sets the texture coordinates of an existing vertex .

:(

Moru

Have a look at the commands X_OBJ... mabe they are what you are looking for?

Agny

QuoteHave a look at the commands X_OBJ... mabe they are what you are looking for?
Prompt as commands X_OBJ... to load a file with animation, only not *DDD.

Moru

X_OBJSTART num#
X_OBJADDVERTEX x#, y#, z#, tx#, ty#, col#
X_OBJNEWGROUP
X_ENDOBJ

Agny

QuoteX_OBJSTART num#
X_OBJADDVERTEX x#, y#, z#, tx#, ty#, col#
X_OBJNEWGROUP
X_ENDOBJ
:)   :)  

Where " Adds a triangle " and " Sets the texture coordinates ", and " next keyframe "?

Moru

Check the manual, I'm no expert on 3D commands but I managed to create 3D objects with those commands...

Agny

To create it is possible. But how to make animation?

Here there is something similar:

http://www.glbasic.com/forum/viewtopic.php?id=1202

It works slowly (FPS = 55)

Agny

As set the texture coordinates of an existing vertex ?

Moru

I think you have to create different objects and draw them independently to make animations.