GLBasic forum

Main forum => GLBasic - en => Topic started by: Kyo on 2010-Oct-09

Title: iPhone 4 Retina Display
Post by: Kyo on 2010-Oct-09
Hi,
I have write My game for iPhone 3G and 3GS,
now i want to compile the game for iPhone 4 but the display size is double.

Is there any quick way?
I have to rearrange all the code?

Title: Re: iPhone 4 Retina Display
Post by: Kyo on 2010-Oct-09
It's stupid question?  :S
Title: Re: iPhone 4 Retina Display
Post by: Ozden79 on 2010-Oct-10
You don't have to do anything, your game will run just fine on IPhone/IPod 4 with it's current state...
Title: Re: iPhone 4 Retina Display
Post by: Kyo on 2010-Oct-10
Quote from: Ozden79 on 2010-Oct-10
You don't have to do anything, your game will run just fine on IPhone/IPod 4 with it's current state...

And the difference in display ?????
I have to compile a resolution of 480 x 320 or 960x640??
Title: Re: iPhone 4 Retina Display
Post by: Leginus on 2010-Oct-10
If you just compile in the normal iphone resolution it will run fine on an iphone 4.  It scales automatically.

If you wish to take advantage of the HD, then at that point you will need to re do the gfx and compile at the higher resolution.
Title: Re: iPhone 4 Retina Display
Post by: Kyo on 2010-Oct-11
Thanks  :good: