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Main forum => Beta Tests => Topic started by: backslider on 2011-Sep-01

Title: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-01
Good Morning everyone,

I restarted my GLBasic IDE Project with .Net (2.0) to give you the chance to develop GLBasic applications on
each OS which is supported by Mono / .Net.
I hope there are interested people. :)

Test list:
https://docs.google.com/spreadsheet/ccc?key=0Amhk-zjAZwlZdG5zTFZlQ3F1UE1qdUxCYXlicFBaWUE&hl=de (https://docs.google.com/spreadsheet/ccc?key=0Amhk-zjAZwlZdG5zTFZlQ3F1UE1qdUxCYXlicFBaWUE&hl=de)

Current test version Download (no compiling yet):
https://sourceforge.net/projects/glbasicide/files/ (https://sourceforge.net/projects/glbasicide/files/)
(Requirements on Windows: .Net 2.0 / Linux: Mono)

I will update this post, when there are new informations for you.

This is the actual ToDo List (word = done):

Here you can see the latest version of the IDE (now Ubuntu)

(http://www.fdik-design.com/img/glbasic_ide/preview_004.png)

cheers
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: bigsofty on 2011-Sep-01
Looks good. so far!  :booze:

Won't you need at least a command line version of the GLB compiler for this to work/be ported though?
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: Kitty Hello on 2011-Sep-01
V10 ships the "GPC" for win, lin, mac.
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-01
You were too fast Gernot. :D
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: doimus on 2011-Sep-01
So, we already have cross-platform compiler and missing are IDE (being worked on) and tools (3d converter, fonteditor...)?

Niiiice.  :good:
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-01
I think there is also a cross platform Font Editor ;)
And building a cross 3d converter shouldn't be the Problem!

Cheers
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: bigsofty on 2011-Sep-01
Ooh, command line versions... I'll need to look into that!

Good luck with your editor Backslider.  :good:
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-07
You can see the latest screenshot of my GLBasicIDE in the first post.
The IDE is not finished yet (haha) - It´s far away from finished!

But...
Who would be interested in testing the IDE on Linux?

I created a test list on google docs, where you can insert bugs.
The link is in the first post.

Do you have more ideas for the list?

cheers
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-27
Hi guys,

are there any people in the forum who are skilled in C#/.Net?

I don´t have much time at the moment and I would like if sb. could help me with the IDE. :)

cheers

P.S. later this day I will upload the current source code and executable of the IDE.
If you will extend the code and it´s useful I will implement it into the original source code.
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: hardyx on 2011-Sep-27
I programmed some time ago in C# and VB.Net. If you share the code I could collaborate in the project, if I have spare time between my projects. You can use some free host or version control system (SVN) to manage the code.

Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-28
Hi hardyx,
thank you for offering help. :)
I have to check, where I could need help.

I created a project on sourceforge.net (link in first post) where you can download the latest executable version of GLBasic IDE.
It is in early alpha status but I would like if you test it on Windows and/or Linux and put errors and/or wishes into the test list (link in first post).

Attention: You can't open old Projects, because they aren't in xml-format!
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: trucidare on 2011-Sep-28
looks much better on ubuntu as on windows
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: mentalthink on 2011-Sep-29
Yes it´s more nice on Linux.

Backslider, I try today in Windows, well It´s very pretty, but in this Stage ... compile?¿, so I try pressinf F5 and the icons, and I think don´t works for me.

A little, but very huge thing, it´s when I pressed the "TAB" key, don´t tabulate the text pointer, and when I press the "comma symbol", I look only a dot, like a dot key.

Kinds Regards,
Iván J.

Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Sep-29
Quote from: trucidare on 2011-Sep-28
looks much better on ubuntu as on windows

Yes!  :good:

Quote from: mentalthink on 2011-Sep-29
Yes it´s more nice on Linux.

Backslider, I try today in Windows, well It´s very pretty, but in this Stage ... compile?¿, so I try pressinf F5 and the icons, and I think don´t works for me.

A little, but very huge thing, it´s when I pressed the "TAB" key, don´t tabulate the text pointer, and when I press the "comma symbol", I look only a dot, like a dot key.

Kinds Regards,
Iván J.

Oh, I should say that compiling isn't implemented yet. Sorry. I will implement it in the next version.
A more important point is "syntax highlighting", it's a little bit tricky in c#.
Hmmm, the tab and dot key do not work? I have to try it next time.

Thanks for feedback!

cheers
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: r0ber7 on 2011-Oct-25
I'm very interested in testing this in Linux! Please finish this, I'm tired of having to switch to Windows.  :rant:
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: backslider on 2011-Oct-31
I'm very busy at the moment and I don't have much time to develop the IDE. :(

Are there any .Net / Mono - Developers who would like to continue developing the Cross IDE?

cheers
Title: Re: Cross GLBasic IDE - Beta Thread
Post by: r0ber7 on 2012-Oct-28
No, sorry. But I am interested in how you got the compiler to work with a registered GLBasic version (if you did that). I've made my own Linux compile script, but I have no idea how to tell it that I bought GLBasic, which makes it impossible to compile net (and 3d) code on Linux. I'd love to be able to, would make developing multiplayer for my game a lot easier. Any ideas?