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Messages - SnooPI

#211
Just a question, do you have problems with this language so that it stays cross-platform?
I don't think it's good to keep this problem internally.
There are competent people on this site to help you  ;)

-EDIT-
Hmmm :| I should have sent this message privately. It was so that everyone could participate, but in fact, I'm not sure it's a good idea, at least not for the moment.
A moderator can remove it if he wishes, I would see no problem.
#212
True programmers use ASM, C or both  =D (and now GLB+C  8))
The object-oriented programming possibilities used in GLBasic are sufficient.
I hope GLBasic will always keep this particularity and will not try to look like other so-called "moderns".
If some want more, they can create C++ with the Inline function.
#213
Quote from: Moru
..The reason the big guys don't use BASIC as a language is largely because of the (undeservedly) bad reputation it has.

Absolutely, but I think that has really changed in recent years (at least I hope so).

kirkdev, personally, and I think it's the same for others, we almost never use GOTO, only when we do not want to get tired  ;)
By the way, kirkdev, I see you're new, so I welcome you!  :booze:

MrPlow, I allowed myself to put a link to your article (you say if it bothers you).
https://blog.usejournal.com/why-80s-basic-still-matters-1c17de5768fa
#214
You can have a professional level without being a professional.
In fact, I was talking about your work in general, not just this program. For example, your particle engine was really good.
But if you prefer me to say that you are an average programmer, ok no problem  =D  ;)

I will try to do something (I like the concurence friendly). The code of WPShadow is simpler but the optical effect is nice (and according to the rules of the contest, the complexity doesn't matter this time).

Ps : Since I really rediscover the interactions between GLB and C, Gernot is not only for me a very good programmer, but my living god :nw:  :)
#215
Hemlos is a very very good programmer.

A professional level.
#216
Yes, It's became my main language.
For windows, there is no real limit

I just started a wrapper for an old (but cool) 3D DirectX engine, the interaction between GLB and C is totally awesome.
I feel like I can do what I want, it's exhilarating.
#217
I take a moment to thank Gernot, I'm testing a lot right now the INLINE function, DLL and the interaction between the GLBasic and the C, and that's great.
All functions and variables of GLBasic can be used directly in C (I already knew it but I had never really tested it, it's amazing of ease).

I even wonder if a version of Basic reserved for Windows (using DirectX) would not be a good idea.
A future DXBasic?

You did an amazing job Gernot, I congratulate you  :good:

Sorry if my English is not perfect, it's hard for me, a lover of the Basic and the C since a long time (a little less for the C++ it's right  =D) to explain that with the good words in english.
#218
Yes, an option to directly create a folder like "MYPROG.translate" (and not just ""MYPROG.app") with only the C sources would be a good idea.

For Emscripten, I had a lot of problems (especially in 3D), but it seems that it works very well for others.
I think for 2D there is not too much problem.
#219
Never for me too, it's very strange and a very big bug if it's true for others and not just for you.
#220
Unreal Engine is very optimized (two decades later and all versions) but Unity Engine not really (or poorly optimized).
GLBasic's engine is simple and can therefore be easily used on multiple platforms, but it is also optimized. For example, it uses a frustum culling optimization.
But as Dreamerman said, the "Level Of Detail" is particularly lacking (although it's not too difficult to do it yourself with code, but your code may not be cross-platform anymore).

In fact, GLBasic's greatest strength (in addition to being cross-platform) lies in its INLINE function and its ability to use external DLLs.
#221
Yes, it would be a good idea, but before I have to improve it and make it a real library so that it is easy to use (especially with x_sprite).
#222
For fans of retro 2D platform games, he currently has a very good promotion on GOG for 3DRealms games.
For about 4 euros you have.

-Hocus Pocus
-Secret Agent
-Realms of Chaos
-Cosmo's Comic Adventure

Moreover you have :

-Wacky Wheels (racing)
-Bio Menace (free, platform too)
-Stargunner (free, shoot 'em up)
-Shadow Warrior Classic (free, very good first person shooter)

https://www.gog.com/games?devpub=3d_realms&page=1&sort=popularity

This could give ideas for remakes in GLBasic  ;)
#223
I made a smoother version that also retains the resolution.
I added a fish for fun too... a future game "Flappy Fish"??  :D

Normally, there should be no problem except in case of slowing down the computer.
#224
Again a nice find mentalthink!
You are a true treasure hunter, you often find a lot of interesting things  :)
#225
No Dreamerman, even if you use a floating calculus and after an integer for the drawing, you will still have a tremor problem, especially in this type of scrolling.