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Messages - Ozden79

#46
Thank you, these are great...

Any chance to merge these into the original files at some point?
#47
Hi There,

Your solution will work and there's another option where you can set your build target as 3.X but deployment target as 2.X which will allow your game to run on 2.X devices. You'll need that in some cases, for example if you want to integrate openfeint and target 2.X devices at the same time.

Ãâ€"zden
#48
Hello Ed,

Thanks for the point, I did a quick test on PC with the "wav" and it still is the same. I think it's more related with how music files are played and probably buffering is not done on looping position, between end and start. I can live as it's now but it would be perfect if this would be working as expected.

Thanks,

Ãâ€"zden
#49
I'm using INIOPEN "" in a game in appstore now, though not sure if I get such a warning in it...
#50
Sorry for that long delay...

In IPhone, though a bit better, it still makes a slight gap and not a soft continuous play...
#51
Yep, it compiles and runs the demo, nice work!  =D

Is there anything missing besides than testing joints?
#52
Is it only the errors in it or does it have anything missing for implementation? I'm trying to understand whether it's something that only needs to be corrected or have anything to be added/enhanced as well... :)
#53
Hello Gernot,

I got the file and I see theerrors in the generated temp cpp files. I looked a bit into the GLBasic codes and it seems you are straight converting/injecting the codes of Box2D instead of just importing the functions from it's dll (if it has?), is that right?

In that case, what are the functions that you convert to GLBasic? I would like to really help as one of the games I design needs some kind of physics and having such a feature in GLBasic (on IPhone) would be really great...

Ãâ€"zden
#54
Any estimation? Any help I can do about it?
#55
Any chance that Box2D is going to make it's way to IPhone? :whistle:
#56
Having an Android support would be a great addition, that would make GLBasic very powerfull on mobile development...
#57
Hi,

This is not something that I'm thinking of for one of my projects, it's a custom project and in the 2nd phase this needs to be implemented.

Ãâ€"zden
#58
I haven't tried folder creation but I can confirm that it's only allowed to reach the file who has created the file, other apps cannot.
#59
Thank you very much...

I'm downloading the sources to see what it got and it doesn't matter which language is any resource that I'll investigate, I'm just trying to get an overall info about it...
#60
Hi There,

Thanks for the reply. I've some ideas but since this is a project per request and not experimental, I want to investigate any possible ready made solutions to understand whether it's something achievable easily. I'm not expecting a Fifa kind of result though as it's an arcade kind of football game  :).

Ãâ€"zden