No, the socket commands do not work yet.
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Fixed: INIGET$ returns "NO_DATA" if data does not exist
Fixed: NETWEBEND redirects properly
Fixed: ALPHAMODE behaves more like GLB (but not quite the same)
Fixed: PRINT with unknown characters does not crash - ignores them
Fixed: SMOOTHSHADING works properly
Fixed: MEM2SPRITE works again on newer browsers
Fixed: SOX with libmad
Fixed: MUSIC playback & looping
Added: MUSICVOLUME
Added: PAUSEMUSIC
Fixed: ALPHAMODE 0.5; SHOWSCREEN did cause weird graphical gliches
0.4
Fixed: NOT fixed.
Fixed: ROTOSPRITE/ROTOANIM/ROTOZOOMSPRITE/ROTOZOOMANIM use correct image handle when rotating
Changed: New file structure of project
Fixed: Default Font is now loaded properly - even if its not in the /Media directory
Added: GETNUMJOYSTICKS()
Added: GETJOYX, GETJOYY, GETJOYZ
Added: GETJOXRX, GETJOYRY, GETJOYRZ
Added: GETJOYNAME$
Added: GETJOYBUTTON
Added: GETDIGIX/GETDIGIY
Fixed: "FOR i = 0 TO 0 STEP 0" had wrong behaviour
Fixed: SETSCREEN does not ignore Fullscreen parameter anymore and the width/height is set properly
Fixed: TYPE Foo; Bar; FUNCTION Asdf: Bar; RETURN Bar; ENDFUNCTION // this returned the value of self.Bar instead of the value of the parameter
Fixed: TYPE asdf; Foo; FUNCTION Bar: FOR Foo = 0 TO 10; NEXT; STDOUT Foo; ENDFUNCTION; ENDTYPE // Implicit self in For should create new local variable to maintain compatibility
Fixed: ZOOMSPRITE 0,0,0,-1,1 // position of image was not correct
Fixed: "settings.xml" with more than 1 target didnt function properly
Fixed: VIEWPORT sets origin properly
Changed: Began to work on VM - does not run yet
Fixed: Float in array access bug
Fixed: LEN("\n", TRUE) crashed
Fixed: SPLIT returned wrong array length
Fixed: POLYVECTOR with mode == 1 and no POLYNEWSTRIP crashed
Fixed: POLYVECTOR messed up VIEWPORT
Fixed: "Hugo" < "Manfred" evaluates as expected (<,>,>=,<= are overloaded properly)
Fixed: Arrays with ref that were not initialized with DIM/REDIM had wrong defaultval (caused to problems with strings for example)
Quote from: Hemlos on 2012-Oct-12Nice to hear, but I think making it available to everyone makes everyone happier - the best thing that can happen is to see people actually using 123basic
this poor baby!
Im so surprised you dropped the ball here!
Your time invested "as is" would have been totally worth any reasonable price to me, regardless if future updates had only been, say 1 or 2 years apart. Heck ive bought software that never gets updated.
Quote from: Hemlos on 2012-Oct-12Nope, this is just the license of the 123basic compiler & library. MIT is a very liberal license that allows basically everything http://opensource.org/licenses/mit-license.php
PPS. Did you do this for a grade at MiT?
Quote from: Slim on 2012-Oct-12This is a little HTTP server that is used to test 123 basic apps that load images/sounds/... from disk locally. Some browsers (Chrome, Firefox, ...) do not allow loading data with an url without an http server (Doing this would throw a DOM Security Exception). So using a lightweight HTTP server was the best solution for this problem.
Coolo, could you give a brief explaination of how/when to use GLBServer?
Thanks.
Quote from: spacefractal on 2012-Aug-03It is too much confusion, if there are two languages that does compile the same source language into the same target platform. Further: The "GL" in GLBasic stands for "OpenGL", but 123basic does not even yet use WebGL at all (so it runs on a much wider range of devices, escpecially mobile devices).
why change the name? Gernot did not even have issues to keep the name and its use the same syntax with glbasic..... video is very long and few would play it to the end wihout skipping.
Quote from: Hemlos on 2012-Jul-31Of course you won't find anything about monkey when searching for BASIC compiler - if you search after "car" you won't get results for an amphibious vehicle... Monkey is officially not called a "BASIC" dialect (at least it is not mentioned on the website)
You guys are silly.
Monkey, AND GLBasic are buried under so many other languages that i cannot even find them with moderate patience of reading all the links, on Google when searching for a basic compiler.
How can you say Monkey is winning compared to GLBasic when neither is really on the main stream charts.
Until today i never even heard of monkey.
Quote from: Hatonastick on 2012-Jul-31So setting some enviroment variables it too much work? I can see your point - Initially it can be frustating to set up these compilers and find out what's wrong. But I don't think once you have got everything running that is a serious problem. When trying to compile to iOS, Android and webOS with GLB you also have to set up your machine. And the other targets, well, they are working awesomeQuote from: coolo on 2012-Jul-31I really loathe Monkey myself. Two massive strikes against it for me are that a) it only has a simplistic 2D library with it and no 3D, and b) it's a source to source compiler which means you have to organise your own compiler for each platform (unless I've missed something somewhere). I like GLB because it comes with (most of) what you need to compile for various platforms -- the obvious exception being iOS based devices thanks to Apple's obnoxious more-Microsoft-than-Microsoft approach to its business model.
All in all: Monkey (I think one of the biggest competitors of GLB) supports more (important) targets, has a more powerful language and costs around the same (of course some other disadvantages...) - I think GLB should not stay and improve so Monkey is not winning .
The third strike against it is the fact that it's by Mark Sibly.
Disclaimer: Of course these are just my opinions and most others might not agree with them, and as I have a few bones to pick with Mark Sibly I'm probably not the most balanced person around when it comes to discussions about Blitz Research products.
Quote from: Hatonastick on 2012-Jul-31I don't know anything about Game Maker. But as far as I can tell, this piece of code is much overprized
Edit: BTW the most interesting thing I find about Game Maker Studio and Yoyo's new approach to its pricing is the fact that they've decided (heck they even stated somewhere, and I'd find you the link if I could be bothered) that they are more interested in having its products used by "Professionals" than Game Makers usual users -- an attitude they have obviously reflected with their new pricing scheme. The problem I see with that is the development package market is already flooded with tools that are more established in the "professional" arena, and most of those come with 3D available from the start (even though you may have to pay extra for it). Sure Yoyo has stated they will look at adding that later, but I suspect most "professionals" would want that choice now. Also by targeting this new market almost exclusively thanks to their new pricing structure they have managed to snub the people who have supported Game Maker all these years, therefore wont be able to rely on that market helping support them while they look to gain inroads into the "professional" market.