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Messages - PaLe

#16
Quote from: ampos on 2011-Jun-04
The splash screen is that default.png file.

Just add a picture called "default.png" in your xcode project, and add it to resources. Also "default@2x.png" for retina does exist, and many for iPad.

http://developer.apple.com/library/ios/#qa/qa1588/_index.html
:good: :good: :good:
tks!! iJust tried (don't forgot the case sensitive  ;) )
#17
Thanks Ampos,
I used like you
Code (glbasic) Select
loadfont "myfont",1
print text$
showscreen

and lost about half a second to choose the language from an external file, then I included the text$ in the code to save time.

In next applications will follow your advice.

p.s
Perhaps I may be wrong,
in 'Xcode3 I have not found but I remember that in' Xcode4 there was an option to display a splash screen
#18
APP APPROVED !  :happy:

Quote from: spacefractal on 2011-May-29
its could somewhere a loop or timeout issue. I read 4.3 is more strict about timeout under loading and such? make sure to do something feed back under loading me think?

spacefractal, I'm sorry , now I understand what you mean!  ;)

Surely the problem was the Xcode 4, not the "INI" command, however I have replaced with GETFILE/PUTFILE because I have seen faster(in large files, over the 256 lines!)

These are the changes I've made:
Rejected:  Xcode 4.0.1-SDK 4.3; GLB 9.033 source with "INI" commands (PHONEOS_DEPLOYMENT_TARGET set to 3.2)
Approved: Xcode 3.2.4-SDK 4.1; GLB 9.033 source without "INI" commands, replaced with GETFILE/PUTFILE (PHONEOS_DEPLOYMENT_TARGET set to 3.1.2)

If there are real improvements, which of these versions I could try?

  • xcode_3.2.5_and_ios_sdk_4.2_final
  • xcode_3.2.6_and_ios_sdk_4.3
#19
Quote from: spacefractal on 2011-May-29
its could somewhere a loop or timeout issue. I read 4.3 is more strict about timeout under loading and such? make sure to do something feed back under loading me think?
:( I'm sorry, I have problems with English ...What do you mean by "timeout under loading" issue ?

What I wonder is why Apple rejected the application saying that they had the crash with IOS 4-xx when I have chosen instead that the application has not been tested for 4 ios (PHONEOS_DEPLOYMENT_TARGET set to 3.2)
which is why I think it is a problem in xcode-SDK (or for a stupid reviewer!  :D )
#20
Quote from: Millerszone on 2011-May-28
Reading the complete Unity thread, this post seems to fix the XCode 4.3 problem you might be having:
http://forum.unity3d.com/threads/83076-iOS-4.3-App-Rejected?p=578829&viewfull=1#post578829

I'm sorry for the mistake. I searched on Google anything that would explain the reason for this error and I put a WRONG LINK  :nw:
#21
Quote from: Millerszone on 2011-May-28
@PaLe
What commands are you using to access the Internet? I noticed the first post said that your app was rejected because:
"We found that your app crashed on iPhone 4 running iOS 4.3.3, which is not in compliance with the App Store Review Guidelines.
Your app crashed on both Wi-Fi and cellular networks upon launch.
"

The message is correct, but I HAVE NOT USED "NET" COMMANDS! An iTunes-connect message told me that the application was refused because it would crash if there was an active Internet connection and WI-FI, but I repeat, I DIDN'T USE NET COMMANDS.


Quote from: Millerszone on 2011-May-28
From reading the Unity thread i believe XCode 4.2 will fix the problem which you can
download here:
https://developer.apple.com/devcenter/download.action?path=/ios/ios_sdk_4.2__final/xcode_3.2.5_and_ios_sdk_4.2_final.dmg

Before trying 4.2, I'll see if my apps get accepted with 4.3

THANKS!!! :good:  :good:  :good:

In the meantime (unfortunally) I have recompiled the "source"with the SDK-3 .2.4-ios-4 .1 and submitted to apple ... is already in review...
#22
Quote from: msx on 2011-May-28
Just out of curiosity, did you use the NETWEBGET$ command?
no NET commands.... the game is simple...

GLB 9.033
Xcode 3.2.6 - iOS SDK 4.3 (Now i removed)

I Just optimized the code with only GETFILE/PUTFILE instead the INI-commands;
Now install Xcode 3.2.4 - iOS SDK 4.1 and i'll try again to submit the app.

For information APPLE-DEV has removed the link of SDK3... fortunally I kept the DMG  :)
#23
Quote from: PaLe on 2011-May-28

Quote from: ampos on 2011-May-27
Remove completly your xcode folder and do Not use glb beta. It creates something different in Xcode than previous versions.
I remove xCode folder each time...
how to compile with non-glb beta ? ???
.. and
what version of Xcode-sdk do you use?
I found people with the same problem (Your app crashed on both Wi-Fi and cellular networks upon launch)

http://forum.unity3d.com/threads/83076-iOS-4.3-App-Rejected
#24

Quote from: ampos on 2011-May-27
Remove completly your xcode folder and do Not use glb beta. It creates something different in Xcode than previous versions.
I remove xCode folder each time...
how to compile with non-glb beta ? ???
#25
But I think that the main problem is in the settings of xcode.proj
#26
TKS Ian,

Quote from: Ian Price on 2011-May-27
Rejection is shit - even worse when you are rejected because the reviewer is an idiot. It can (and does) happen!

GLB will crash if trying to load a bad save file or a file that doesn't exist. Make sure you check it's available before trying to load it. If it doesn't exist, then create the save file.
yes,the program check "IF DOESFILEEXIST(PLATFORMINFO$("DOCUMENTS")+"/myfile.txt")=FALSE

Quote
Ensure that your arrays don't go out of bounds. That'll crash GLB too.
I know...

Quote
Dunno. Could be any number of reasons, but those are what I would check first.

Put error traps/messages out in your code to see if you can identify this error. And delete your SAVE data file and try running the app "clean"

I'll do it. I deleted the app from iPhone each time before installation...

i also checked the .crash file in the library/logs/crashreporter/mobiledevice/.....myapp.crash but i didnt understand well the list of message...
#27
Quote from: Slydog on 2011-May-27
I still think Apple is missing out big time by not marketing (and upgrading to make possible) their devices as home consoles also.
They have the customer and developer base already.

An iPhone or iPad is plenty powerful enough for some fun and cheap games.
They need TV out (iPad 2 now supports this) plus a type of controller.

  :good:
#28
sorry for My English...

I recently sent my first application to Apple, but it's been refused by a code 2.1 (Apps That crash Will Be Rejected - https://developer.apple.com/appstore/resources/approval/guidelines.html)
The application works fine on my iPhone 3G-4.2.1 (Xcode 3.2.6 with the specific devolopment-profile, GLB-SDK 9.033)

The program is very simple, less 400 commands even if it uses the 3D instructions (no textures, no lights), I did not use other special instructions, the only I/O operation is to save a file-scores with (PLATFORMINFO $ (DOCUMENTS ") )

In your opinion, may be due to some instructions / routines that I have inserted/not inserted in the code or some settings of Xcode?
Any ideas?



iTunesConnect message:
We found that your app crashed on iPhone 4 running iOS 4.3.3, which is not in compliance with the App Store Review Guidelines.

Your app crashed on both Wi-Fi and cellular networks upon launch.
#29
fortunally I understood in time  ;)   ....  ( never  :giveup: )



:offtopic:
O_O how I have to do to close this topic ?
#30
I'm sorry for my Mistake (easy ???)....  :nw:

The program work fine on iPhone!!!

only now I understand where I can ( & I MUST) save the datas on iPhone....
I explored the folder on iphone and checked that it's in the previous of app directory...

kitty,
thanks for help and sugges



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