Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - MrPlow

#201
GLBasic - en / Mac OS Media
2014-Sep-17
My compilation of the mac version of my app is not finding the media

Should I do a separate Media folder routine for Mac ?

I currently just see a FONT image instead of the main screen and graphics
#202
 Hi Guys,

Getting these errors when compiling for HTML5

WARNING  root: (Emscripten: system change: 1.12.0|le32-unknown-nacl|T:\Compiler\platform\JavaScript\llvm-3.2.release\bin|3.2 vs 1.12.0|le32-unknown-nacl|S:\Compiler\platform\JavaScript\llvm-3.2.release\bin|3.2, clearing cache)
INFO     root: (Emscripten: Running sanity checks)
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1691:15: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
while( (ready == FALSE))
        ~~~~~~^~~~~~~~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1691:15: note: remove extraneous parentheses around the comparison to silence this warning
while( (ready == FALSE))
       ~      ^       ~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1691:15: note: use '=' to turn this equality comparison into an assignment
while( (ready == FALSE))
              ^~
              =
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1695:12: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
if ((count == 0))
     ~~~~~~^~~~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1695:12: note: remove extraneous parentheses around the comparison to silence this warning
if ((count == 0))
    ~      ^   ~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1695:12: note: use '=' to turn this equality comparison into an assignment
if ((count == 0))
           ^~
           =
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1900:19: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
if ((self.playing == TRUE))
     ~~~~~~~~~~~~~^~~~~~~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1900:19: note: remove extraneous parentheses around the comparison to silence this warning
if ((self.playing == TRUE))
    ~             ^      ~
C:\Users\Lenovo\AppData\Local\Temp\glbasic\gpc_tempg.cpp:1900:19: note: use '=' to turn this equality comparison into an assignment
if ((self.playing == TRUE))
                  ^~
                  =
3 warnings generated.
#203
Speccyjam is over and I have my life back!! The missus is happy too...

My Game is Bruce Leap

http://www.speccyjam.com/forum/viewtopic.php?f=11&t=187


There will be bugs but its playable! And true-to-form its Difficult!
#204
GLBasic - en / Basic joypad
2014-Sep-06
Is there a simple joypad controller routine for windows?
#205
Off Topic / TV fee?!
2014-Sep-04
Any idea what a nominal fee to charge if someone wants to use a game in a TV programme?
#206
GLBasic - en / Holy Grail
2014-Aug-26
I would love it if GLB allowed easy external library and in-line java coding!
Like the in-line c++ feature but for Java.

:whistle:
#207
Hi

Is anyone else having a few users on Playstore that cannot seem to install their apps correctly?
Some (not all) Samsung S3 models among others are not allowing users to install and I cannot see the problem myself so its hard to diagnose.

Any ideas what might the problem - the users seem to be able to leave a review so does that mean the app did install in some  way but might be hidden?
I've heard of some issues where install happens but the app itself is hidden in an apps subfolder.

Can anyone offer advice on this...
:S
#208
GLBasic - en / AE question
2014-Aug-04
Hi Guys,
Do I need to keep battery stats permission for in-app purchases only..?
Can I remove if I no longer use the in-app function?

I am trying to eliminate issues that might be causing some Samsung Galaxy Sx models problems installing my apps of late.
#209
Hi

A user reported that the app would not install to USB or SD card?

"could not install in USB storage or SD card"

Is this an issue with GLB apps for certain models? Or is it somthing the user did?
#210
My "Viking Invaders" PC game was included in an indie bundle!

released today...

http://bundlebandits.com/bundle?bid=68

:booze:


#211
Was asked if I wanted to do something for this...anyone else interested?

www.speccyjam.com


Some of the rules

— You have one week to create your game, the Speccy Jam dates will be announced on the front page.

— You can use absolutely any tool or game engine to create your game, and it can be developed for any device or platform (Web game, flash game, iOS / Android, PC, Mac... anything you want! It's entirely up to you) but the finished game must have the feel of a ZX Spectrum game and follow the rules.

— The game must have a resolution of 256 × 192 .... but you can upscale this so your game looks much larger and retains the correct resolution (giving it the "pixelated" look).

— You must only use the below 15 colours (you don't have to use them all, but you can not use any other colours)
#212
Hi

I had a user contact about their phone wont allow for collision detection - has this happened on other phones too.
Is there a fix for it? I think both use Sprcoll.

The Phone in question is a Samsung Galaxy Express Go Phone.

I got them to try my other games and its the same...so it must be problem with those samsungs?

#213
Hi

I have a couple of users saying that further into it when they are on for a high score the game crashes on them.
I have looked to see if arrays have been cleaned up etc and cant seem to find anything obvious.

Any ideas?

I reset arrays using dim array[0]
#214
Off Topic / OUYA or Mojo?
2014-Jun-20
Should I buy a OUYA or one of the Mojo's?
I was holding out for 16gb OUYA but don't thinks its coming to Europe anytime soon.
#215
Hi Guys,
Does Virtual Keyboard in AndroidExtras store values with spaces?
#216
Well, I know it been done before - but a fan of a previous game of mine asked me to create a true space invaders recreation for android...

http://goo.gl/dKmm8L (full version)

http://goo.gl/bJOx1M (free version)

(free 1 life version will appear in store soon also)

I improved my previous CRT Scanlines mode and added Destructible bases

I didnt go with inapp this time...as users are more aware and avoiding downloading games with inapps - so I just link to the full version instead.

#217
Hi Guys

Any ideas what might cause this in GLB for Android app...

crash states..
java.lang.NullPointerException
in org.libsdl.app.SDLActivity.onCreate

Thks!
#218
Hi Spacefractal et al,

I have a few Playstore crashes lately related to sound...

Either is the playing of music or something else...

i am using Playsound with no handle so could that be the issue?



Any ideas?

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***

Revision: '8'
pid: 10821, tid: 10864, name: SDLThread >>> com.gazzapper.galaxystorm <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000010
r0 00000010 r1 794d4bf8 r2 72930a48 r3 00000010
r4 794d4bf8 r5 00000010 r6 794ce008 r7 78e80fc0
r8 78f7eae8 r9 78e80fb8 sl 78e78ef0 fp 78f7e8bc
ip 01000000 sp 78f7e8b0 lr 76af7468 pc 76af766c cpsr 800d0010
d0 0000000000000000 d1 0000000000000000
d2 0000000000000000 d3 0000000000000000
d4 000d000f00050050 d5 ffdafff3ffec0069
d6 3e4ccccd00424e48 d7 0000000400000004
d8 0000000000000000 d9 0000000000000000
d10 0000000000000000 d11 0000000000000000
d12 0000000000000000 d13 0000000000000000
d14 0000000000000000 d15 0000000000000000
d16 40e5938000000000 d17 0000000100b30101
d18 7461642f3a70697a d19 6f632f7070612f61
d20 70617a7a61672e6d d21 616c61672e726570
d22 2d6d726f74737978 d23 00003a6b70612e32
d24 3e2a817ff7000000 d25 3ff0000000000000
d26 3c0f65ee720aaebd d27 bf8d59f78880c128
d28 bf1aaae71a68a5df d29 3f2a7a71c7316a74
d30 3e2a817ff707bd4a d31 3f115664eeaf5f14
scr 60000013

backtrace:
#00 pc 0009c66c /data/app-lib/com.gazzapper.galaxystorm-2/libmain.so (SFXSoundBuffer::FreeBuffer()+20)
#01 pc 0009c464 /data/app-lib/com.gazzapper.galaxystorm-2/libmain.so (SFXSoundBuffer::Clear()+20)

code around pc:
76af764c e1a00003 e24bd004 e8bd8800 e92d4800
76af765c e28db004 e24dd008 e50b0008 e51b3008
76af766c e5933000 e3530000 0a000003 e51b3008
76af767c e5933000 e1a00003 ebfe242f e51b3008
76af768c e3a02000 e5832000 e24bd004 e8bd8800
76af769c 00000000 e92d4800 e28db004 e24dd088
76af76ac e50b0080 e50b1084 e50b2088 e50b308c
76af76bc ed1b7a21 eddf7a7c ee677a27 eeb77ae7
76af76cc ec510b17 ebfe24f4 ec410b17 eef77bc7
76af76dc ed4b7a05 ed1b7a21 eddf7a73 ee677a27
76af76ec eeb77ae7 ec510b17 ebfe253f ec410b17
76af76fc eef77bc7 ed4b7a04 e24b307c e1a00003
76af770c ebff0585 e3a03000 e50b300c ed5b7a22
76af771c eef57a40 eef1fa10 1a00003f ed5b7a23
76af772c eef57a40 eef1fa10 1a00001d eddb7a01
76af773c eef57a40 eef1fa10 0a000059 e3a03001

code around lr:
76af7448 e24bd004 e8bd8800 e92d4800 e28db004
76af7458 e24dd008 e50b0008 e51b0008 eb00007b
76af7468 e51b0008 ebffffef e24bd004 e8bd8800
76af7478 e92d4800 e28db004 e24dd010 e50b0008
76af7488 e50b100c e50b2010 e50b3014 e51b0008
76af7498 ebffffec e51b0010 e59f3048 e08f3003
76af74a8 e1a01003 ebfe23c4 e1a03000 e1a00003
76af74b8 e3a01001 ebfe23bd e1a02000 e51b3008
76af74c8 e5832000 e51b3008 e5933000 e3530000
76af74d8 03a03000 13a03001 e6ef3073 e1a00003
76af74e8 e24bd004 e8bd8800 0007a870 e92d4800
76af74f8 e28db004 e24dd008 e50b0008 e50b100c
76af7508 e51b3008 e5933000 e3530000 1a000001
76af7518 e3a03000 ea00000b e51b300c e3730001
76af7528 1a000001 e3a03000 ea000006 e51b000c
76af7538 ebfe242b e1a03000 e3530000 03a03000
#219
Galaxy Storm paid version is 7th in ranking of uk for New Arcade Games and 18th in USA

Not too shabby!  :good:
#220
Hi Space fractal et all,

Any chance you could tell me what layout you used in Karma Miwa....I think I could get standard controllers to work on Android game if i knew your mapping for the Joypad... The mapping is totally different but handy to know so that others could use the OUYA and XBOX mappings slightly different to make a standard USB OTG controller work out of the box.

Also, I cant get the Gamecontroller to provide any response so not sure what I am doing wrong...




Code (glbasic) Select


GameController("update")
// checkkeys has the mouse and gamecotroller checks
checkkeys()

...
FUNCTION checkkeys()
IF (GameControllers("Left", 0)>600 OR GameControllers("PadL_Left", 0)>600) THEN sdir# = -(2.4*speed*extraspeed)
IF (GameControllers("Right", 0)>0 OR GameControllers("PadL_Right", 0)>0) THEN sdir# = (2.4*speed*extraspeed)

ENDFUNCTION


Do i need to add anything else?