German and I live in Dubai.
My preference would be English.
My preference would be English.
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Show posts MenuQuote from: Ruidesco on 2012-Jul-17
Well, inheritance is OOP at its core and thus not supported. I guess you have tried it, but since you can include type variables inside another type you can do:TYPE Monster
HitPoints%
Speed%
Strength%
Statima%
ENDTYPE
TYPE Hydra
BaseStats AS Monster
NumberOfHeads%
ENDTYPE
TYPE Medusa
BaseStats AS Monster
ChanceToTurnToStone#
LengthOfHair%
NumberOfSnakes%
ENDTYPE
Then access the basic data of a monster with something like Medusa.BaseStats.HitPoints and so on.
Quote from: kanonet on 2012-Jun-16
No, wrong guess, if i do not specify a type its always a float. But even if i declare it as float or integer directly i get the same result (you can try it yourself if you want).
Quote from: coolo on 2012-Jun-14
Don't get me wrong, the API of GLBasic is awesome, but the only reason why it runs on the browser is my hard work and perfection
Quote from: Kitty Hello on 2012-Jun-14
wrong. ES 2.0 is totally different. There's no fixed function pipeline anymore. You have to program everything using shaders. (no glRotate, no glMultMatrix, no glEnable(GL_TEXTURE2D) )
It might be worth to do this at one point, but currently I'm having a lot more urgent things to push forward.
Quote from: kanonet on 2012-Jun-14
the protocol again: OpenGL|ES <> OpenGL
This are to different libraries and you can not run OpenGl on mobile devices.
Quote from: r0ber7 on 2012-Jun-14
Hahahaha, once again GLBasic surprises me. Best. Language. Ever.
Quote from: Kitty Hello on 2012-Jun-13
GLBasic uses OpenGL|ES 1.1 since some devices don't support 2.0.
So, there's no shader support for mobile devices.
MGLsurfaceview.SetEGLContextclienntVersion(2)