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Messages - Kitty Hello

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Announcements / Re: GLBasic v15
« on: 2017-Aug-20 »
...after pausing it show error "Out of memory" and doesn't show any variable info...

Try menu Project/Options. Here set the size of debug arrays to .. 10? Does it help?

GLBasic - de / Re: Ältere GLBasic Version
« on: 2017-Aug-04 »
Alte Versionen findest Du hier:

Versuche doch mal die neue v15.

Announcements / GLBasic v15
« on: 2017-Aug-04 »

I'm presenting you v15 - codename "Unicorn" (because unicorns sell!).

After some nights of coding and I present you a new version of the SDK. Mainly the debugging was improved, but also KEYWAIT and other issues were fixed.
I wanted to implemet serializtion for types, but it was a bit too much work for now.

Usually, I wanted to have an upgrade fee for this version, since the web-server costs are currently not covered by the GLBasic sells. But I gave up this idea, because it would be too complicted to implement. Maybe some day later.
But if anyone likes the new debugger and wants to donate some upgrade fees, I'm going to say "thank you"  <3.

You can find a link for the donate button on:

Announcements / GLBasic old SDK versions
« on: 2017-Aug-04 »
Current is always at:


Edit by Space Fractal
my Mirror to the Archive v12 + v14, includning newest Android Extras and iOS10 projects:

Let me know for older versions of glbasic, im happy to host them as archive. This is my way to donate bandwidth for Gernot. Im later upload v15 as well.

Can you send me an example of how to GPIO-program the PI? I mean... it's just a bunch of IMPORT calls, ain't it?

Bug Reports / Re: Is KEYWAIT broken?
« on: 2017-Aug-04 »
Fixed in V15. Sorry for that.

Fixed finally in V15.

GLBasic - en / Re: GLBasic pointer question
« on: 2017-Aug-04 »
Oh dear. You need a default constructor (no args).
You need a copy operator and a copy constructor. Take care what you do with the pointer so you don't have dangling pointers and multiple delete calls in the end.
The array is not going to be debugable (V15) this way - that's a bit more complicated.

What are you trying to achieve with this? You really think that a a linked list is faster than an array of types with line-array? It might be, but most times it's not, because the most time consuming usually is allocating memory. And an array has less calls to malloc/new than a linked list.
For very big data you are right, though, since you don't need the copies when you have to re-allocate more memory.

GLBasic - en / Re: inline call to rename()
« on: 2017-Aug-04 »
GLBasic V15 will have MOVEFILE.

With Hemlos' lib you can interpolate spline curves, if you know the control points.
I continued this and will generate the control points for a polygonal line, so the curve touches all your input points in order.

See the example - just click points with your mouse, the spline will be generated interactively.

It's very useful to generate racing tracks or curves for cars that follow a route.

Off Topic / Forum spams my email inbox
« on: 2017-May-20 »
I get dozents of mails like below now. Is there anything I can do?

The mail system

<>: host[]
    said: 550-5.1.1 The email account that you tried to reach does not exist.
    Please try 550-5.1.1 double-checking the recipient's email address for
    typos or 550-5.1.1 unnecessary spaces. Learn more at 550 5.1.1 z133si25218144wmb.39 - gsmtp
    (in reply to RCPT TO command)

GLBasic - en / Re: DDgui & Android
« on: 2016-Dec-28 »
Huh? How can that be?

Gesendet von meinem GT-N7100

GLBasic - en / Re: DDgui & Android
« on: 2016-Dec-27 »
GACK uses DDgui massively.

Gesendet von meinem GT-N7100

Is it fixed now?

Gesendet von meinem GT-N7100

Off Topic / Christmas about to terminated
« on: 2016-Dec-24 »
Have you seen Santa Connor?

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