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Announcements / Re: GLBasic v15
« Last post by adaz on Today at 12:01 am »
Nothing about the new internet update 15.238? What's new, what changed?
The current version in the top right corner is still 15.089.
2D-snippets / Re: TTF - True Type Fonts
« Last post by erico on Yesterday at 06:44 pm »
Nice! Thanks Kitty! :good:
I´m sure going to give a go with it as soon as I finish current project.
2D-snippets / TTF - True Type Fonts
« Last post by Kitty Hello on Yesterday at 04:43 pm »
The attached library can load converted TTF fonts and render them in real time. This gives the option to dynamically scale fonts and use colours.
I've not done any performance tests on mobile devices, yet.

I also attached a tiny command line program that generates the font from your installed ttf files in windows.
Just run:
TTF-create.exe arial
and it will create an arial.glbvf file (GLBasic Vector Font).
Characters 33 to 255 are supported. The font must be available as C:\Windows\Fonts\****.ttf

GLBasic - en / Re: Stuck Wake Locks
« Last post by bigsofty on 2018-Mar-22 »
Not doing mobile at all just now but I actually set a global variable to match the pause state. This is because it seems that pausing/unpausing on desktop seems to run the main loop for a few frames after the pause state has been initialised. This causes my music to be out of sink as it was paused on the on pause event rather when the main loop was paused. So I actually pause my music + mainloop depending on the pause var. Not sure if Android has this problem?
GLBasic - en / Stuck Wake Locks
« Last post by MrPlow on 2018-Mar-20 »
Anyone got any good solutions to avoid this for fast paced games on Android?

Basically I monitor the pause state and if paused I tend to only draw a basic pause screen.

Is anyone doing anything different?

Code: GLBasic [Select]
IF app_pause=0






 app_pause = 1


GLBasic - en / Re: Android FB Share
« Last post by MrPlow on 2018-Mar-19 »
No probs, thanks SF.

Seen an older 2011 post on FB function but expect that is outdated and obsolete now.
Might look to see if I can get something working for it :)
GLBasic - en / Re: Android FB Share
« Last post by spacefractal on 2018-Mar-19 »
nothing im have plan on..... you need to implement that by your self.
GLBasic - en / Android FB Share
« Last post by MrPlow on 2018-Mar-19 »
HI Guys

Does anyone know of a working way to get Social FB sharing to work on Android for GLB?
Announcements / Re: Red Wizard Island
« Last post by bigsofty on 2018-Mar-15 »
Looks great, love the bendy castle!  :D
Announcements / Re: Red Wizard Island
« Last post by r0ber7 on 2018-Mar-15 »
Looking at the youtube of your game...looks super! It should do well on Steam!
Looks smooth and fast!! Nice particle effects and pixel art! Look forward to seeing this on Steam!  =D

Thanks, I've been working a lot on it. I've also made a site where people can subscribe to the newsletter. I will probably send the Steam betakeys through the newsletter.

I have also made some screenshots.
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