MultiTouch

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fjsantosb

Hi There,

I am currently working on Exodus HD for iPad, which we will include MultiTouch (for multiplayer).

So I have been 'playing' with 'multi mouse'.

First of all, i have been surprised that iPad has only 5 multi mouse controls (which means only 5 ships can be managed at the same time).

The real problem here, is when you touch iPad with finger number six, cause all 5 multi mouse coordinates, seems to be reset to the six one!

From my point of view, rest of touch after 5, must not do anything, nor reset rest of coordinates!!

Anyone have any workaround for this?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Kitty Hello

It's an internal problem. I limited the mice to 5, because I thought you won't have more than 5 fingers on an iPod. iPad is different. I'll try to increase that to .. 16?

fjsantosb

Hi Gernot!

16 mouses will be great!! I don't know exactly how much mouses can be management on iPad, I will try to inform of that.

And what about the behavior of 'reset' all mouses after the limit?

Thanks once more time for your support Gernot!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Kitty Hello

I "reset" them, because I think I got into some serious trouble when the maximum count succeeds.
I've just seen that the iPhone controller can't handle more than 5 touch events. (Might be old information). I'll have to check up to how many touches you can handle on the iPad and will fix it then.

Slydog

According to:
http://iphonedevelopment.blogspot.com/2010/04/ipad-max-touches.html

they say the iPhone has 5 maximum touches, and the iPad has 11 maximum touches.

(11 touches eh? um . . . where does Steve Jobs buy his gloves?)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

fjsantosb

Thanks for the info @Slydog!

That a pretty rare number, but anyway with 11 will be more that enough.

It's possible do nothing when maximum touches are reached?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

aonyn

nose? (hopefully) :S

Note to self: If I ever meet ole Steve, don't try his iPad.
For by grace are ye saved through faith, and that not of yourselves: it is the gift of God: Not of works, lest any man should boast. -Ephesians 2:8-9

Kitty Hello

OK, I'll have the 16 built in then.

matchy

This is a creative issue where a game could involved multiple players and inputs. For example, an extreme design would be a piano app game for four players. That's 40 mouse inputs!

Kitty Hello

NOPE!!! You play a piano by max. 2 players, each 10 fingers, usually just 3 at a time, which is.... 12 then

matchy

#10
Alright then but aside from a piano, another  :puke: extreme :puke: example of a game could have 4 players with 10 fingers at one time such as the floor game Twister. It is also possible to activate the screen like with mechanics like the mini Mame cabinet or multiple robot fingers.