I'm at work now but I feel that's the same problem because now GLBasic support up to 16 mousecount...
I forgot that !
Thanks to all!
I forgot that !
Thanks to all!
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[Switching to thread 11779]
[Switching to thread 11779]
sharedlibrary apply-load-rules all
continue
warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found).
2010-08-30 23:03:59.503 iPhone[1981:207] MS:Notice: Installing: com.glbasic.GLPaint [iPhone] (478.52)
2010-08-30 23:03:59.871 iPhone[1981:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Activator.dylib
warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Activator.dylib" (file not found).
2010-08-30 23:04:00.072 iPhone[1981:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib
warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found).
warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.1.2 (7D11)/Symbols/usr/lib/libsubstrate.dylib" (file not found).
-applicationDidBecomeActive -> unpause
backing: 320 x 480
Init GFX
Init Finalized
2010-08-30 23:04:06.302 iPhone[1981:207] Using OpenFeint version 2032010.https://api.openfeint.com/
GLB Error: 9
Shut down GLB
glb is shut down
GLB Error: 9
Debugger stopped.
Program exited with status value:0.
FUNCTION b_DestroyJoint%: joint%
INLINE
b2Joint* pB = bJoints(joint);
bWorld->DestroyJoint(pB);
joint = NULL;
ENDINLINE
ENDFUNCTION